This mission has come a long way since my first play test. There are only a few things more that need correcting.
The Overview is fantastic compared to the first version.
Although slightly long for a drifting camera, the Intro is also good with only a few quirky camera angles but overall, nicely done.
Starting with the notes page,
What can I say, why do 5 men have to fight against half of the Russian army? Why me? III have the skills too, but some times God wants a different end for somebody and nobody can change that. I wish all my partners good luck to survive this.
Your mission will be to attack different weak points of the Socialist-Nogova. We expect some heavy armor protecting the targets and many infantry. A civilian contact will give you some help with an AT Launcher. If you need any more info:
Objective1 - Good
Objective2 - Good
After the convoy is destroyed, go to the <a href = "marker:dep">old factory</a>. Eliminate all the Russian soldiers in the old factory, NO ONE has to survive.
Eliminate the enemy presence in the eair base. You can ask for help from Foxtrot squad (0,0,1), located closer to the base, to help you.
Objective5 - Good
Objective7 - Good
Debriefing 4 -
Enemy Forces page
The factory is strongly protected by a BMP and a KAMOV. Also, there are many .50 caliber machineguns protecting the front of the factory. Watch Petrovicthere.
Significant Russian forces, including tanks and choppers, are stationed at the air base.
A few civilians were seen at Cd50, being guarded by soldiers in the houses, be careful.
Gear page - You say you provided a Glock but I only noticed a Smith and Wesson for a pistol.
The numbers were balanced well enough and most seemed to respond to what was going on around them but not all of them. There were still some that only reacted when the area trigger was activated. No big deal though and certainly no mission stopper. The factory looked much better this time around, the added ammo depot in the desert was another nice touch and the various patrols and lone snipers that wandered the terrain made for cautious progress. The Artillery was a great addition to the missions fun factor but nothing responded to the destruction. I realize that this would require more scripting and more variables to detect the explosions and so its nothing that removes too much from the mission since we all know well enough some of the negatives of AI behavior.
In any case, I encountered an issue with the documents objective again. The objective never completes in the briefing.
And lastly, the boat arrives at the evac, my men board as do I but the boat never leaves to end the mission.
I go ahead and end the mission anyways to view the Outro.
The Outro was also nice work with only a few bad angles.
Very well improved! Just a couple of fixes away from a review. I look forward to seeing you improve on your other projects too.