ok, first of all english is not my first language ^^
Thanks for your feedback

The 40mm sound is very nice! For the 25mm and the 105mm it would be cool to find something more powerful.

- Yes, need some sounds. Very hard to find some... maybe a gatlin gun sound for the 25mm?

Do you get the jumping camera too?
- Yes, but only in third person view? I think I was able to fix them in first person view. This got something to do with the altitude of the camera...
I am very interested to integrate it into our AAS game mode.
Is that possible? What is your license please.
- No problem, maybe mention me

In return I can make it MP compatible. It'd to be usable via player
controlled AC130 too. Means both pilot and gunner must be humans.
But that should be rather simple to add or do you see problems with that?
- I'm not very familiar with multiplayer... I think the particles are the biggest problem?
Attaching the camera to a plane would be no problem...
Did you compress the paa with texview2/palpace?
Or did you try a smaller resolution. Pretty big they are.
- I used texview2... I know they are big but i wanted nice quality ^^ We can make them smaller if it's necessary.
Also I think at least the sounds should be outsourced to an optional client side PBO.
Unfortunately another 1.5 MB is too much here as part of the mission.
-

what you mean? ^^
Where do you have the sounds from if I may ask.
Or in other words can they be used freely?
- The speakers are from Call Of Duty 4

I wanted some atmosphere but I don't think it's too freely...
Is it currently possible to reload the AC130 somehow with a ammo truck?
- If you're able to land it... now it's just the script that "flys" it... checking the distance of the AC130 and the ammo truck and then changing the variables would me no problem.
setScreenPos could be a local function or not?
- You mean the one in the ac130_troops.sqf? Yeah, it's only used in this function as far as I remember...
waitUntil {(ac130_initComplete)}; => waitUntil {sleep 0.1; (ac130_initComplete)};
Best to add a slight delay at least in waitUntil.
- Thanks for the advise. Didn't know that...

Why do you do again and again 'finddisplay 1000' instead of assigning the return to a local variable?
- Because it was working and I hadn't time to "clean" all my scripts... had enough to do until now ^^ I plan to make the whole script much more... uh "better" ^^ for example more local variables...
To make the gun sounds be heard in MP instead of playSound the command createSoundSource
should work best. But everyone needs to have the sound file in that case.
- As I said I'm not very familiar with MP scripting... glad about every advise.

A/W/S/D seem to be for some camera use - future feature?
- Yep, you can change the radius and the speed but it just changes the variables and I didn't liked it that much ^^ I want to make it look more realistic.