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JTD_mines 0228
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Trexian:
Finally a beta version of the JTD_mines, which at this point only has a claymore implemented. :)
Most recent vid:
http://www.youtube.com/watch?v=HDnRrq-pVSo
Download:
http://www.mediafire.com/file/zzummy22ncd/JTD_Mines0228.7z
The archive contains the addon and a test mission, and readme docs.
Info (from the readme):
=====================================================
Credits/Thanks:
Pingu, for the ArmA version
OFPEC
- h- for setVariable help
- DeanosBeano for config help
ACE
- for inspiration and motivation
- Sickboy
PMC
- SnakeMan for support/testing
=====================================================
Mines that are placeable via the editor, scripting (spawning), and the player. For mines placed by the player, a marker shows the placement.
The placed mines can be disarmed, with a small possibility of accidentally discharging the mine. Units that are capable of disarming mines (Engineers and certain special forces) may also be able to pick up disarmed mines.
Player-placed mines can be sighted-in, attached to a tripwire, or triggered remotely.
=====================================================
Installation:
The archive contains a folder structure \@JTD\addons - simply extract the archive someplace and place the @JTD folder in your ArmA2 root folder. There is also a \keys\ folder that contains the JTD bikey - place this file in the \keys\ folder in your ArmA2 root folder.
(This is the same installation as the other JTD addons, which you should already have.) ;)
More detailed installation:
Within the archive are 2 pbos (with signature files): Pingu_claymore_base and JTD_mines. Place both of these in the addon folder of your choice.
More detailed information as to the implementation of the claymores in the readme for it.
Related other threads:
http://tactical.nekromantix.com/tactical/forum/viewtopic.php?f=53&t=22165&start=0
http://www.ofpec.com/forum/index.php?topic=34614.0
http://forums.bistudio.com/showthread.php?t=95023
Thanks!
***Bonus***
A pdf of various US Army Field manuals for the claymore is available here:
http://www.mediafire.com/file/gtczld1nimn/ArmyFM23-23Claymore.pdf
Gnat:
Looks very interesting. Any indication of MP performance ?
Trexian:
Not yet.
The response has been underwhelming. :)
I'm pretty far along in the implementation of editor-placed IEDs, though. I'm thinking once I release a new version with that, it will get some more attention, as it is a "newer" concept.
Edit:
Speaking of which... a POC vid of the IED additions for the next release:
http://www.youtube.com/watch?v=WEV-DbEh9cY
Current parameters:
--- Quote --- Specific place
Location will be derived from position of module.
JTD_IED_magnitude = #
Magnitude 1-3, 1 being smallest, 3 being largest; default is 2
JTD_IED_objArray = [""]
Specify what types of object to make into an IED; entered as classname string; multiple entries will be randomly selected
JTD_IED_placementRadius = #
Placement radius of IED; default is 1
JTD_IED_radiusDet = #
Distance at which IEDs will be detonated; default 25
"JTD_IED_enemy" = str SIDE
Specifies target side for bomber; default is "any"
--- End quote ---
Teaser vid of AI homicide bomber implementation:
http://www.youtube.com/watch?v=3O_Nb2i_wuk
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