You might say, how do I find the dead-center haha
Anyway.
When a unit dies, it very much seems to depend on what stance the unit is in when he's killed as to the location of the boundingCenter returned value. Example:
Shoot a unit who's standing up, and even after he's fallen down dead, returning the center of the unit's position still returns a location located over his feet.
However, shoot a unit who's prone and the same center location is the actual center of his laying-down body.
I've used delays etc and various combinations of boundingCenter and modelToWorld etc, but I always get a unit's feet position when looking for a body's center position if that unit was standing when he was killed.
Anyone know what I might try next?