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Author Topic: The Living Island Project Update and Demo [12 COOP] Beta  (Read 2049 times)

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Offline Zonekiller

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The Living Island Project Update and Demo

[12 Coop] Tested on 1.05

I know its been slow to get an update
but life can be like that sometimes

Where im at now --

In this demo I use only 2 sides

East
. Bad Guys.
. They have a Base and patrol the area


Civilians
-- AI
   . Are Shop Keepers ,Barmen ,Bus Drivers and Locals
   . You can interact with most of them.    

-- Players
   . You are only enemy to the East if you have a Weapon or detected by a unit at a base or objective area
   . You can Revive other Players
   . If your Player Marker on the Map is Green you are not Enemy when it is Red you are    

There are 3 objectives. "I will be adding upto 100 objectives"
you have 30 minutes to complete each one

Kill the General
. Kill the General if you can find him
. Day Time objective

Destroy the SpyDrone
. the SpyDrone is in a room on the top floor of a building
. Day Time objective

Blow the Bridge
. Use a bomb to blow the rail bridge
. Night Time objective


Parameters
. Grass Options
. Enemy numbers at objectives


GAME PLAY
---------

You start the mission with $200
First Thing to do is find the Tavern
then goto the bar keeper and Buy a mission. costs $50

Then goto the shop and buy your weapons
Limited range but more than enough to do the missions
Weapons have no Ammo so you need to buy that also.

"Sometimes you have to press "F" a few times to use the Weapon"

You Get 50% of the cost of you Weapon and Ammo if you sell your
Weapon back to the shop.


You earn $50 for every East you kill and loose $100 or more for
every Civilian you Kill.

You get $1000 if your the player to complete the objective

If you buy a Weapon Case from the shop your Weapons will
go into it when you pick it up and will come out when you
put it down.

While you have a Weapon Case you are NOT Enemy unless detected by a unit at
a base or objective area. it can revive you as well if you close
enough to it when you die.


At the end of each objective you will have to buy a mission
from the BarMan to find out which objective needs doing
as they are random.

The Shops ,Bus Stops and Taverns are marked on your Map.
when you goto your map it will also show you how much Money you have.
When you get near where you spend money it will also show you
your account balance

At Night time the Shops and Taverns Light up so you can find them easy.
Music plays at the taverns "Turn music on or up in your game options"
Civilians Dance at the Tavern "no playmove for that yet so they kinda do a Jig"

Alarms go off if your to close to Enemy bases or Objectives
Your Enemy when you hear one.



Have a look and a Play and please send feedback
It still has a long way to go.
and i still could use some help :)



ZoneKiller

DEMO MISSION
« Last Edit: 05 Feb 2010, 23:09:31 by Zonekiller »

Offline DeanosBeano

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Re: The Living Island Project Update and Demo [12 COOP] Beta
« Reply #1 on: 06 Jan 2010, 19:42:28 »
Sounds like a nice little Mission/Rpg/ thing .
 I will try and give it a go when life allows it, keep it up.

 I have a ride on mover somewhere for Arma2  if you can use it  let me know i will try and get it to ya.

 
I love ofp