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Author Topic: Kegetys ArmAII Launcher v1.01  (Read 2322 times)
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Gnat
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« on: 04 Jan 2010, 16:11:08 »

.
Well, I'm finding it difficult to believe, but after searching a big bunch of Fan sites & Forums, I can't find any reference to it, yet I've been using it forever ! Confused



It definitely seems to be a little known fact that its out there, but worse still, I can't find where I orginally downloaded it from LOL
Even Kegetys it seems didn't get around to hosting it (visibly anyway) on his normal page.

So, in order to spread the word, I've uploaded a copy I had and made this post.

Its like the previous ArmA version by Kegetys, except it has a nice "Auto detect Mod Folders" feature now.
BTW, this was originaly released by Kegetys way before the current crop of launchers.

Kegetys ArmAII Launcher v1.01
In Addon Depot - Tools - General
http://www.ofpec.com/addons_depot/index.php?action=details&id=126
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Wolfrug
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« Reply #1 on: 05 Jan 2010, 10:24:18 »

Good job Smiley Looks like a nice tool to have. Good

Wolfrug out.
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« Reply #2 on: 05 Jan 2010, 18:58:01 »

Very nice. Not been too keen on those large launchers that have all those options. This is perfect for turning my mod folders on/off when I am developing or when playing online.
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« Reply #3 on: 05 Jan 2010, 22:33:29 »

Good stuff Good
Always liked Kegetys' OFP launcher back in the day so this is very welcome Smiley
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Gnat
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« Reply #4 on: 06 Jan 2010, 16:12:17 »

np
Turns out Kegetys did make a post about it, but only in his web sites main news section, and not in his ArmA section.
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Mr.Peanut
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« Reply #5 on: 02 Nov 2010, 17:57:01 »

Has anyone given it a try with OA and BAF?
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Gnat
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« Reply #6 on: 03 Nov 2010, 14:02:20 »

Yeh, I use it.
You have a problem?
What the launcher setup?
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« Reply #7 on: 03 Nov 2010, 14:48:53 »

Have not yet tried. I used to use linebacker's but it behaved strangely, double loading BAF.  Blink
I'll try Keg's. Thanks.
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« Reply #8 on: 04 Nov 2010, 12:50:56 »

I've noticed BAF loads without using the mod folder parameter.
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« Reply #9 on: 04 Nov 2010, 14:41:23 »

In the resource.bin (in arma\dta) (unrapifyable with mikero's tools) OA configures "default modfolders"
that get loaded all the time.
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