I didn't think InitPhase went in the CfgModels?
My hide anim looked like this:
config.cppclass CfgModels
{
class Animations
{
class lightbarAnim
{
type = "hide";
source = "quick_anim";
selection = "lightBarSwitch";
};
};
};
class CfgVehicles
{
class AnimationSources
{
class quick_anim
{
source = "user";
animPeriod = 0;
initPhase = 0; //Unhidden at start
};
};
};
So upon splitting into config.cpp and model.cfg, wouldn't only the animation go in the model.cfg, and the animationSource (with initPhase) go in your config.cpp?
Maybe this helps some Deanos?