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Offline 33OF11PE00

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Radio
« on: 30 Dec 2009, 20:56:14 »
Is there a tutorial to how to use the radio on OFP? I mean how to call a unit into a certain waypoint?
OFP Forever!

Offline bedges

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Re: Radio
« Reply #1 on: 30 Dec 2009, 21:00:24 »
Sure, take a look at the attached missionette to see how it's done.  :good:

Offline 33OF11PE00

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Re: Radio
« Reply #2 on: 30 Dec 2009, 21:01:28 »
I will try it. Is there a written tutorial also available? Is there a written tutorial to that camera.sqs file?
« Last Edit: 30 Dec 2009, 21:03:32 by 33OF11PE00 »
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Offline bedges

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Re: Radio
« Reply #3 on: 30 Dec 2009, 21:14:04 »
Try a search in the Editors Depot...

Offline 33OF11PE00

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Re: Radio
« Reply #4 on: 30 Dec 2009, 21:15:13 »
I will try it. Thanks. Does that camera.sqs control the cut scenes or is there also other files?
« Last Edit: 30 Dec 2009, 21:16:50 by 33OF11PE00 »
OFP Forever!

Offline Krieg

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Re: Radio
« Reply #5 on: 30 Dec 2009, 21:21:46 »
Camera.sqs does control cutscenes. Although, you can name it waht ever you want (even jsf4adhjsd1fhjk.sqs),
and put
Code: [Select]
this exec "camerascriptname.sqs"To trigger or unit you want it to execute.
If you see a light at the end of the tunnel, then it's probably an enemy tank.

Offline 33OF11PE00

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Missions
« Reply #6 on: 30 Dec 2009, 21:26:47 »
I have made few missions but they are without cut scenes. There is a briefing and notes in my missions. Missions descriptions also made.
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Offline Krieg

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Camera.sqs tutorial
« Reply #7 on: 30 Dec 2009, 21:38:46 »
I suggest you try snYpir's camera.sqs scripting tutorial.
http://www.ofpec.com/ed_depot/index.php?action=details&id=54&game=OFP
It is good for beginners in camera scripting.
If you see a light at the end of the tunnel, then it's probably an enemy tank.

Offline 33OF11PE00

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Re: Radio
« Reply #8 on: 30 Dec 2009, 21:46:01 »
Hey. I know that tutorial. I need to test it someday.
OFP Forever!