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Author Topic: MP HALO  (Read 1379 times)

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Offline Reimann

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MP HALO
« on: 23 Dec 2009, 09:09:50 »
I have a part of an MP mission where dead players respawn into a c130 and HALO out when near the battlefield. Or are suppose to, I should say. It works fine in editor preview and as host in MP, but on a dedi it gives me nothing.

Quote
_unit = assignedCargo reo130;

{[_x,1000] exec "ca\air2\halo\data\Scripts\HALO_init.sqs";}
foreach _unit;


Ed: Nevermind. Turns out the BIS script was buggy - I removed a non-functioning sound file from HALO_init.sqs and it started working fine. As far as I can tell without testers, anyway. Strange that it worked as host, though...
« Last Edit: 25 Dec 2009, 21:06:13 by Reimann »