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Mandoble
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« Reply #31 on: 05 Jun 2010, 01:59:40 » |
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I see, for some reason (too many things to implement here and there) I forgot to include also keys for zoom in/out with the TV systems, except these implemented for next release.
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Mandoble
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« Reply #33 on: 13 Jun 2010, 20:19:47 » |
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To which plane? The current one for AV8B is there for testing purposes, if no issues are found then this remote hud mode will be added to A10, F35 and might be others.
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Mandoble
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« Reply #35 on: 14 Jun 2010, 07:16:26 » |
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As well as F15E. As said, if not issues are found with the new LGB remote hud, I'll introduce it for the planes already supported by MMA.
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Mandoble
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« Reply #37 on: 01 Aug 2010, 20:53:31 » |
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New v2.4b85, check first post for download link.
- Added MMA support for new Myke's F16 pack - Added MMA Support for new Myke's Su34 pack (note that pilot's head is a bit missaligned with the HUD) - Added MMA Support for new Myke's Missile Box - Added new GPS targeting system for JSOW and JDAM (press G when HUD ground mode selected) - Added MMA support for CheyenneAh56's CM-170 Fouga Magister - Added MMA support for OA SCUD launcher (included mma_oa_scud_addon.utes mission to test it) - Added MMA support for all STI A10s variants - Defunkt fixed the issues with the Javelin interface and the map. WFOV and NFOV indicators now working according to zoom level - MMA Rearming dialog enlarged - MMA Rearming configurations added Su34s, F35Bs, AV8Bs and F16s if Myke's Missile box is present - MMA Rearming configurations added for AV8Bs, A10s and F35s if SirSmok@lot's Cluster Bomb pack is present - Fixed class asignment for Mi28 - Fixed and issue with the TV cameras that prevented you to lock on stopped vehicles. - New mando_portables.pbo addon by Defunkt, prevents OA to selflock on targets with manpads and Javelin
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kju
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« Reply #39 on: 13 Aug 2010, 08:19:36 » |
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Mandoble I am bit confused.  This is for a2 only, right? Or can it be used for OA/CO too. If not, any plans to move it over? *pray* 
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Mandoble
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« Reply #41 on: 17 Aug 2010, 17:50:52 » |
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This works with A2 or with A2 + OA, it doesnt work with OA alone.
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kju
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« Reply #42 on: 18 Aug 2010, 06:06:36 » |
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Thanks for the heads up.  As we are migrating to CO in the near future from OA, I will try it. 
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Mandoble
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« Reply #43 on: 19 Aug 2010, 16:15:40 » |
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In fact, the only new feature that is available only for OA is the FLIR, if OA is detected MMA will use OA FLIRs for TV systems.
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Mandoble
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« Reply #44 on: 01 Nov 2010, 00:05:06 » |
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New version v2.4b9.2Echo/Mando nuclear warhead improved, more realistic damage, water detonation effects, better overal FX, fallout effects added. Added nuclear airburst (type 3) SCUD endurance extended to 2 minutes Added Mike's F16 AGM-65 Camera Added Su30 ACE setups Added ground terrain following lines for AH64 monocle (500, 1000 and 1500m ahead) Added ability for gunners to rearm vehicles (removes rearming issues in MP) Added new family of automatic missile launchers used by external addons (as new Jackass SeaSparrow launcher) Added automatic removal of BI flares Allowed MMA targeting hud for AH64 gunner's optics AH64 solid monocle ring is now more transparent manpads dont generate radar lock warning anymore (but they'll generate missile fired warning) TV system camera moveable with num keys TV sytems also using HUD fire and lock on keys to fire and lock on/off TV control performance increased, better suited for low FPS systems Fixed: MMA Rearm dont modify gun/rockets ammo configurations Fixed: linebacker stinger launcher Fixed: Static launchers (TOW, Metis) working on dedi servers New mando_portables.pbo addon by Defunkt mma_test_kuz_nuke.utes test mission added, Kuznetsov attacked by nuclear cruise missile mma_nuclear_mirv.utes test mission modified to use the new nuclear warhead mma_test_nuke_addon.Takistan test mission modified to use the new nuclear warhead
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