For the TNL Dev team we've been working on a speedgun model. The model worked fine untextured. In both freecam (camera.sqs) and in first person view it was perfect.
We add a texture (just a .paa, no materials yet) and the view messes up. The hands of the unit are between the speedgun and the camera. Yet, if you look in freeview the view is fine. The hands are where they should be.
At the moment there is only one LOD (resolution 0). That hasnt changed since it has been untextured, so I can't see what has caused it to suddenly do this. Nothing has changed except adding a texture.
What can cause this problem?
Screen1: Untextured. Looks fine, no bugs
Screen2: Texture applied but fingers are before buttons
Screen3: The model appears to be in the correct location