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[SP/QG] Greyhound [Review Complete]

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CH:
Title: Greyhound
Mission Version: 1.01
Author: CH
Release date: 2009-10-10
Game (version): ArmA 1.18
Gametype: SP
Addons required: Queens Gambit

Mission Summary:
Escort a convoy of lightly armored jeeps from Pita Airbase to Bagango.

Features:
Intro and outro
Camera with inertia
Less lethal SAM's
Custom smoke
Custom music
Fireworks
Random enemy movements
Random civilian traffic
Tweaked AI

Known bugs:
Some might think it's a bad idea to create a mission that so heavily relies on AI driving skills, but I've played this mission (v0.90 - v1.01) from start to finish twentytwo times now, and the convoy have always found their way. There have been traffic jams, but they have been able to handle it if you just give them some time.

Credits:
Chris Henderson (ArmA Edit)
Vektorboson (Drop Tutorial)
Cheetah (The basics of SQF)
Hoz, Mandoble, Kronzky (Animation Viewer)
ColonelSandersLite (Fire Template)
HailStorm (Beta Test)
savedbygrace (Beta Test)

**************************************
Changelog:
v0.90
- Beta Release

v0.91
- Music added to outro
- Credits changed
- Convoy behavior tweaked

v0.92
- Sound files added to radio messages
- Tested in ArmA v1.18
- Convoy behavior tweaked

v0.93
- Cam-with-inertia function rewritten
- Misguided-missiles function rewritten

v1.00
- Spelling errors fixed
- Notes tweaked
- Dead civilian has been given a weapon
- Credits changed
- Impossible for player to get killed during outro

v1.01
- Spelling errors fixed
- Cam-with-inertia function tweaked
- All four vehicles destroyed in intro


Edit: This mission has been reviewed and is available from the Missions Depot.

CH:
Re-uploaded the screens and mission file after the OFPEC down time. Don't know if that was necessary but I did it anyway.
 :whistle:

CH:
I've decided to keep on working with this mission even though most people seems to be playing ArmA2 these days.  In this version (v0.91), I've only made some minor changes as you can see in the first post. If you are wondering weather you will enjoy this mission or not, I think it will mostly depend on weather like low level flying or not. I've tweaked the AI so that you have to fly at low level or else your gunners won't be able to locate their targets. I've also written a script that makes the SAM's less lethal. This means that you're now able to dodge inbound missiles, which I think is a very rewarding experience. And finally, if you complete the mission (it will take approximately 20 minutes) you'll get to se some fireworks over Bagango... come on, who doesn‘t love fireworks?

savedbygrace:
Yeah, sorry guy. I've been inside Arma2 lately(once you play it, you don't want to return to Arma) trying to learn my way around the new features and stuff. Its a great game and hopefully much improved witht the latest patch. I do plan on returning to Arma in a week or so to do some beta tests and will definitely give yours a go. Of course I'll need to download the newest patch(1.18) before. Thanks for sticking with your project.

CH:

--- Quote from: savedbygrace on 23 Dec 2009, 02:59:30 ---... and will definitely give yours a go
--- End quote ---
I look forward to that!

The mission has been updated (v0.92), see first post for details.

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