Ok, let's not turn this thread sour, please.
We don't need to start any bashing here..
On the topic of DR mision editor:
- As the editor is a separate software you know how it goes: in order to test your mission you push the "test mission" button which loads up the game (it can't be running in the background) and once you wanna go back to edit the mission you have to close the game, edit the mission, start up the game again, preview, close the game, edit mission, start up the game again... That is so incredibly infuriating I'm not even going to try to make actual mission with that, checking out some vehicles was tedious enough..
- 63 entity limit at one time (the real OFP had over 3000 btw), and you actually run over that limit before you even realise it. The editor doesn't tell you about it, you find it out when starting up the game to test the mission (*golfclap*)..
- Apparently 20 script limit per mission (eh..?)
- The scripting language is a bit limited, slightly more than a half of the real OFP's commands (DR 260+, OFP:R 400+), there's no math related commands for example. The DR commands focus strickly on controlling the mission events, no room for anything innovative there (from what I can tell).