Thanks for your feedback!!
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The mission name is missing.
I tried the stringtable wirh "@STR_missiontitle" in the mission name in the editor, it works ok in editor but not in MP on a dedi, I saw that last night, and don't know why it doesn't work...

Not a bad little intro, it does the trick and with the new multiplayer lobby options you can easily add an option to disable.
As there are allready two options, number of revives and daytime, can I had a third one for intro skipping?!
Also the netting covering the vehicles and stuff was destroyed by the end of the mission
I saw that... I tried "allowdamage false" for them, but they still go to the ground when you touch them... They're usefull just for the look of the base.
well the initial base I thought was over crowded. Too many playable slots.
The number of slots is a demand of the team i'm now part of... I didn't disable AIs in the lobby to allow the use of high command fonctions, but you can disable some manually if you wish to reduce teams.
we totally avoided the direct route by road
So you didn't see the interesting hidden objectives you can find on that route!
We did lay down one satchel at the station but never got credit for it. Do you need more then 1?
Oh yes you do!!
At least ten to destroy ALL buildings of power station, but perhaps i'll reduce the objective there to the destruction of just the 3 electric transformers...
With the 1.03 patch, I noticed that the main building needs 3 times at least the charges needed before, even with a setdamage set to 0.9 in init, it's not interesting doing that job...
Don't forget to remove the french from the MP params settings.
Easy to change for example the titleParam1 with stringtable, but I was unable to change the same way the textsParam1[]