Home   Help Search Login Register  

Author Topic: [SP/COOP-5] Bitter Memories [Reviewed]  (Read 6828 times)

0 Members and 1 Guest are viewing this topic.

Offline Variable

  • Members
  • *
  • Fighting for peace is like fucking for virginity
    • Comrades in Arms
[SP/COOP-5] Bitter Memories [Reviewed]
« on: 01 Apr 2010, 18:13:47 »
Bitter Memories

Author: Variable
Version: 1.3
Required Addons: None.
Mission Description: 1985, World War III, Iceland. A desperate group of ill-equipped Icelandic rebels attempt to destroy Soviet Tunguska units.
Features: Strong emphasis on mission atmosphere using voice recordings and character chatter, early time of day and bad weather, weapons that ArmA 2 provides but are rarely used, like the Saga. Mission briefing takes different approach and is worded in past tense, as if the mission is a narrative memory of a war veteran who fought in an imaginary Soviet occupation of Iceland. The players will recreate this warrior's story.
Known Bugs:
1. Truck driver's briefing during the insertion is sometimes cut, delayed or stops for no apparent reason. Apparently an ArmA 2 bug with directSay command.
2. AI squad members refuse to disembark or eject from the truck. Occurs only on MP. Workarounds: bring the eject command before the truck stops, or have them eject one by one.
Credits: Thanks to Sander, Galzohar and sfc.itzhak for patiently helping a novice mission maker, and for Tamar for kindly providing a recording of her beautiful voice.
Notes: Although the mission file indicates a coop mission it can be placed in \missions folder and will work as a Single Player mission as well.

Hope you will review and enjoy it as this is my first mission. The mission is hosted on the CiA coop server. For server details please visit www.ciahome.net.

Regards, Variable.

Version History:
1.3
-Changed sound files activation to directSay to resemble normal human discussion and to enable lip movement.
-Changed leader's reference to NATO fighters engaging to appear sooner.
-Added leader's reference to truck being destroyed by the Hind.
-Fixed some sentry's positions and waypoints
-Changed one of the team member's weapon from Saiga to AK-74 SU.
-

1.2
- Changed messages corresponding to voice files from Side and Group chat to Global chat so all players on MP will be able to see them, at least until I master the directSay command
- Vodnik route is synced to insertion truck arrival to make insertion easier
- Relocated some area triggers
- Replaced UAZ driver's AK-107 with an AK-74 to keep the mission true to the 80's Soviet weaponry

1.1
- fixed "No player selected" in SP error


Edit: This mission has been reviewed and is available from the Missions Depot.
« Last Edit: 09 Oct 2010, 22:39:55 by Walter_E_Kurtz »

Offline Loyalguard

  • Former Staff
  • ****
Re: [SP/COOP-5] Bitter Memories
« Reply #1 on: 01 Apr 2010, 23:25:10 »
Ég getur ekki bíða að setja í prufu þetta verkefni!

(for non-Icleandic speakers: I can't wait to try this misson!)

Offline Variable

  • Members
  • *
  • Fighting for peace is like fucking for virginity
    • Comrades in Arms
Re: [SP/COOP-5] Bitter Memories
« Reply #2 on: 02 Apr 2010, 00:04:39 »
New version 1.1 uploaded.
Change log: fixed "No player selected" in SP.

Ég getur ekki bíða að setja í prufu þetta verkefni!

(for non-Icleandic speakers: I can't wait to try this mission!)

Loyalguard, I hope you will enjoy it. This mission was inspired by Tom Clancy's novel "Red Storm Rising". as an Icelandic, it's a must for you, if you still haven't read it by now :)

Edit:
I want to change some of the conversations of the mission from globalChat to directSay. However, I keep getting a "Radio message not found" error, the sound doesn't play and neither the text appears. Any idea what am I doing wrong?

I call for the command using the init: valentina1 directSay "woman";
And this is my description.ext file sound definitions:


Code: [Select]
class CfgSounds
{
// List of sounds (.ogg files without the .ogg extension)
sounds[] = {woman,driversay11,driversay12,driversay13,dogcry};

// Definition for each sound

class woman
{
name = "woman"; // Name for mission editor
sound[] = {"\sounds\woman.ogg", 20, 1.0};
titles = "Don't go, Georg! If you go there you will not come back! Please!";
« Last Edit: 03 Apr 2010, 02:38:44 by Variable »

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re: [SP/COOP-5] Bitter Memories
« Reply #3 on: 03 Apr 2010, 11:27:27 »
Maybe it should be under CfgRadio.


Planck
I know a little about a lot, and a lot about a little.

Offline Variable

  • Members
  • *
  • Fighting for peace is like fucking for virginity
    • Comrades in Arms
Re: [SP/COOP-5] Bitter Memories
« Reply #4 on: 04 Apr 2010, 09:08:52 »
Thanks Planck, I took your advice and made a lot of progress. I got the directSay command to work but for some reason, some of the files get activated with a delay, or stop in the middle just to continue a three seconds later from the point it stopped. Very weird behavior. The first one, Woman works perfectly fine, but the others are messed up. Those are activated by a truck driver that picks up the team and briefs them.
 I am attaching my description.ext file, if someone could take a look on it and tell me if I have done something wrong I would appreciate it.

Edit: Code removed since it was found that the problem resides in a weird ArmA 2 bug. When sound files are played through the directSay command, when the player is inside a moving truck, the sound will get distorted, stopped and delayed according to the truck's position. For more details, see this thread:
http://www.ofpec.com/forum/index.php?topic=34804.0

New Version 1.3 is uploaded. Check first post.

Mission is ready to be reviewed!
« Last Edit: 05 Apr 2010, 00:39:41 by Variable »

Offline Zipper5

  • BIS Team
  • ****
Re: [SP/COOP-5] Bitter Memories
« Reply #5 on: 10 Apr 2010, 15:03:58 »
I'll review this one if there are no objections. :good:

Offline Variable

  • Members
  • *
  • Fighting for peace is like fucking for virginity
    • Comrades in Arms
Re: [SP/COOP-5] Bitter Memories
« Reply #6 on: 10 Apr 2010, 16:28:01 »
Thanks Zipper5! I would appreciate it.

Edit: First post has been added with two known issues:
1. Truck driver's briefing during the insertion is sometimes cut, delayed or stops for no apparent reason. Apparently an ArmA 2 bug with directSay command.
2. AI squad members refuse to disembark or eject from the truck. Occurs only on MP. Workarounds: bring the eject command before the truck stops, or have them eject one by one.
« Last Edit: 11 Apr 2010, 06:22:08 by Variable »

Offline Zipper5

  • BIS Team
  • ****
Re: [SP/COOP-5] Bitter Memories
« Reply #7 on: 12 Apr 2010, 17:15:42 »
Well, here you go: review's complete! ;)

Offline Variable

  • Members
  • *
  • Fighting for peace is like fucking for virginity
    • Comrades in Arms
Re: [SP/COOP-5] Bitter Memories
« Reply #8 on: 13 Apr 2010, 18:48:55 »
Well, here you go: review's complete! ;)

Thanks for the review Zipper! By the way, I don't use the conversation system, I simply use the directSay command... :)