OK, so for the forest fire part of the new addon I'm making, I'd like for the fire to make a selection of noises. I'd like to either:
Have the custom object repeatedly Say the noise or
have the object loop the noise (or a selection of noises) via config until it's deleted.
In the config I have the object:
class firemarkerinv : DMViewBlock4Vis
{
displayName="firemarker (invisible)";
model="\JTD_FireAndSmoke\firemarkerinv.p3d";
};
and the sound:
class CfgSounds
{
sounds[] = {};
class forestfiresound1
{
name = "ForestFireSound1";
sound[] = {"\JTD_FireAndSmoke\Sounds\ForestFireSound1.ogg", 1, 1};
titles[] = {};
};
};
So, two questions I guess.
1. How do I add sounds to an object and get it to loop those sounds.
2. What sound parameters do I need to have a loud noise audible over say 200m?