I dont think its possible unless you copy the scripts and edit the data that takes the init speed and typical speed , you may even have to rework the fsm.
i had a quick look and the same max min are inside the scripts , i havent had time to see if it takes the configfile info and applies it or it applies its own.
i guess if you want to continue using the default arty , you should look at the script and see what parameters are being sent , there are lots but essentially its virtual or real shell.
alternatively you can do what i did for arma 1 and make 100 shells with 100 init speeds and load the correct shell for the distance required , i got a initspeed that would fire 20km when the turret was at full tilt and then made a math solution to reduce distance down to 1 km depending on shell loaded and turret angle. ( not recomended)
or
you can do what mandoble does and track the projectile and steer it to its destonation .
in essence everythings done for you by bis ,you jsut need to send different params to the scripts, thats the way i would do it.