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Author Topic: [Coop 2-10] Runway  (Read 5215 times)

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Offline sardaukar17

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[Coop 2-10] Runway
« on: 13 Aug 2009, 02:19:31 »
Author: Sardaukar17

Version: 1.3

Required Addons: NONE

The Goal: This map is designed to be a simple to understand and easy to enjoy game inwhich the players get to utilize some of the vehicals of the game such as the M1_TUSK and the Cobra Helicopter. There are a couple other vehicals on the map but you get the idea. It is challenging with a small number of players but will get easier as the player count increases due to target to player ratio. The officer of the group should be familiar with commanding AI but it isn't completly required. The basics can be played out with a tank driver and a chopper pilot.. All be it practically impossible to complete in time. My goal with this mission honestly was to design a mission that would attract players to a dead server and build up a player count to begin to enjoy some of the PVP maps out there. I know there are many maps out there that do this similar to EVO and what not. But this will hopfully add some variety. Enjoy!
 
Mission Description: The mission is a simple race against time to get the Tank across the map to the Docks in a Souther Coastal town where a ship is waiting. The team is split into 2 main groups. The Pilots of the Aircraft and Crew of the tank. The tank crew will be looking to destroy the AA vehicals in order to clear airspace for thier air cover. The pilots will be looking to clear a path for the tank and to guard it from the many ground units blocking the way. There are a couple of features that make the map more than a simple run and gun sort of map. Logistics are very important because the Cobras do not have access to thier main assult weapon the AT homing missles. They have everything else in thier arsenal though. Unfortunatly this runs out rather quickly combating large tanks and other vehicals. So to keep the choppers fully armed. I added a Engineer with the option to create a forward service station and Artillery piece. Both can be redeployed seperatly or together every 5 minutes. I may increase that in the future though. Another addon, If the tank is destroyed it will revert back to a position somehwere within the last 600 meters of it's previous path.  It is always marked on the map and the crew of the tank can always teleport to it. Losing the tank shouldn't be an issue. Getting the tank destroyed is meant to penalize the team by losing time and ground gained.

Special Features:
  • 15 second respawn. No life limit. You will Die a few times!
  • The Engineer can deploy a Service Station and an Artillery piece using the Repair Truck on the map.
  • The Medic can deploy a Field Hostpital using the Humvee on the map
  • The Tank crew can teleport to the tank after it has been destroyed using the Flag Pole near the spawn point.
  • The Officer has the option to disband AI units and force them to respawn at base. There is no choice as to what order yet.. but it is a good tool when your group is spread all over and you want to start a fresh assult.

Known Bugs:
  • When Artillary piece respawns it is not in sync with Module again thus making the targeting system unavailable.
  • Cobras do not have thier larger homing missles. This is on purpose to make the map a challenge.


ChangeLog:

  • Fixed the Briefing bug so that no longer Repeats.
  • Fixed bug that caused the Service Stations to only be used when Facing them
  • Added a Medical Tent that can be deployed by the Medic using the Medical Humvee
  • Added an Ammo crate that is deployed WITH the medical Tent
  • Add option that allows ALL players the ability to Teleport to the Tank
  • Added Ammocrate weapons list to the deployable FARP
« Last Edit: 11 Oct 2009, 22:01:00 by sardaukar17 »

Offline hoz

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Re: [MP-Coop 2-10] Runway
« Reply #1 on: 14 Aug 2009, 02:50:42 »
Downloaded your mission and its in folder form. You really need to release it as a pbo ready to go... You should also include a readme and a promo picture in the zip file. Futher to that you should also consider using a version numbers in the file names(and mission name) if you plan to release further updates.
Look forward to trying your mission in the future! Also noticed that you respawn as a crow and this really sucks considering your at night and its pitch black. Might want to use a spectating type solution here.
« Last Edit: 14 Aug 2009, 05:28:45 by hoz »
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Offline sardaukar17

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Re: [MP-Coop 2-10] Runway
« Reply #2 on: 14 Aug 2009, 06:48:47 »
Thanks for the advice. I've never tried to post a map publicly before. Got it to a PBO file now and I updated allot of stuff. The next update will have a version number added to it.

What kind of information are you looking for in the readme that isn't in the description? Maybe an explination of how to modify the scripts to increase respawn times and other similar info?

As far as the crow thing and the middle of the night... It's supposed to be day time with 10-12 second respawn. In all my tests online I have not run into that. Sure that wasn't a setting that got changed after download? If anyone else runs into that let me know.. That would be a pretty extreme change from what I have experianced with other folks online. But I am always the host so who knows.
Perhaps there is something I should be entering in the init or description to lock the time of day for the map.


Offline hoz

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Re: [Coop 2-10] Runway
« Reply #3 on: 14 Aug 2009, 07:09:10 »
My apologies I posted about the wrong mission for that last bit about the crow. :)
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Offline sardaukar17

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Re: [Coop 2-10] Runway
« Reply #4 on: 17 Aug 2009, 10:35:38 »
Alright fixed allot of bugs this round. The map should be quite playable. I expect to hear about the repair truck and the FARP maybe but, we have managed to get it workable atleast. I don't feel it is perfect yet. Tell me what you think.
« Last Edit: 21 Aug 2009, 03:57:24 by sardaukar17 »

Offline sardaukar17

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Re: [Coop 2-10] Runway
« Reply #5 on: 21 Aug 2009, 03:59:03 »
Map Updated and tested online. We do FINALLY have a playable version of this map. The only thing missing is the Briefing.. Which I cannot figure out. Going to make some posts in the other forums to try and figure it out. The briefing is in the file if anyone can figure out why it isn't working.

Offline hoz

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Re: [Coop 2-10] Runway
« Reply #6 on: 13 Sep 2009, 06:17:39 »
Theres a new method of doing briefings. I haven't looked at yours yet, are you still using the briefing.html?
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Offline sardaukar17

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Re: [Coop 2-10] Runway
« Reply #7 on: 16 Sep 2009, 22:24:10 »
no the html stuff doesn't work anymore. I DLed the new breifing manager but still couldn't get it to work. I put it on the side burner for now and started another map while I wait for more info in other strings. thank you though.

Offline hoz

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Re: [Coop 2-10] Runway
« Reply #8 on: 17 Sep 2009, 05:22:09 »
try posting in the ED about it if you haven't already. There are lots of people willing to help.
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Offline sardaukar17

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Re: [Coop 2-10] Runway
« Reply #9 on: 01 Oct 2009, 02:54:51 »
Breifing works now. Pretty sure we have a finished map. The artillery resync issue is not going to be fixed so don't let it get blown up :P  Have fun. My other map Platoon is taking all my time now. And is much bigger and vastly superior to this map. It was inspired by the old Evolution maps.

Offline hoz

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Re: [Coop 2-10] Runway
« Reply #10 on: 01 Oct 2009, 05:22:07 »
Got to play this tonite, it's especially good since we can now read the briefing. There is still a problem of the briefing repeating itself it seems like after respawn.
I saw this in the error report...

Code: [Select]
File mpmissions\__CUR_MP.Chernarus\briefing.sqf, line 30
Error in expression <etVariable ["mk_briefingEH",true];
};il {player getVariable "mk_briefingEH"}) th>

Tank didn't seem like it was respawning properly. it was always respawning back at the very first  service center we created. So we always had to go back to that spot. My understanding is it should respawn back at the newest service center.

Overall not a bad mission, I felt we were severely outnumbered with just two players, but it was our first real run through and I think we could improve that over time.
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Offline sardaukar17

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Re: [Coop 2-10] Runway
« Reply #11 on: 01 Oct 2009, 22:12:51 »
I just noticed that today with the Briefing.. Having same problem with the new map too. I'll look into it. Thank you though. If anyone wants to check this map out or Platoon, I set up a temporary server in the other room :P. Just search for Gibson and you will find it.

Hoz You probly don't get enough thanks for what you do in this part of the forum so I am thanking you again.


-Edit-
Fixed the repeating Briefing problem
« Last Edit: 02 Oct 2009, 03:15:35 by sardaukar17 »

Offline hoz

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Re: [Coop 2-10] Runway
« Reply #12 on: 02 Oct 2009, 15:35:09 »
Did you fix the issue of the tank not moving to the proper last known position?
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Offline sardaukar17

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Re: [Coop 2-10] Runway
« Reply #13 on: 02 Oct 2009, 19:47:50 »
the tank is followed by a game logic that jumps to the the tanks position every time the tank gets 600 meters away from it. this game logic is the respawn point for the tank. so i kind of cheated... if 600 meters is too far it wouldn't take much at all to shorten it up.

Offline hoz

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Re: [Coop 2-10] Runway
« Reply #14 on: 08 Oct 2009, 16:33:05 »
We downloaded the latest mission but I'm not entirely sure we were running the correct mission as the file name didn't change(proper versioning).We still had the repeating breifing bug. Over all its a pretty difficult mission for 3 people  to complete in an hour but we are working through it. I think that the frap/service center radius should be increased a tad and that all people can teleport to the tank. Just allowing the tank crew to teleport really puts the engineer in  tough spot to do alot of the running. You should also create a description for the MP lobby for the engineer, something like Frap Builder or something.
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Offline sardaukar17

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Re: [Coop 2-10] Runway
« Reply #15 on: 08 Oct 2009, 19:39:26 »
if are still getting the repeating briefing i must have loaded the wrong version... give me some time on the other items. the Farp radius is defined by the warfare building not by a script.. I will definatly help out the eng with teleport and more detail in briefing.

out of curiosity are you hosting off a dedicated server? or off of one of your machines?

Offline hoz

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Re: [Coop 2-10] Runway
« Reply #16 on: 08 Oct 2009, 20:39:01 »
We always play off a dedicated server.. its the only way to play :D
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Offline sardaukar17

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Re: [Coop 2-10] Runway
« Reply #17 on: 11 Oct 2009, 02:47:56 »
That is great I am actually suprised it works on Dedicated cause I never tested it on one lol.

What is the server name if you don't mind? I would love to play my own maps with a crowd.
Plus there is no better way of finding bugs than with a group.

(FYI I posted a fresh version of Platoon. I really do feel it blows Runway away.. Would LOVE an opportunity to check that out with a crowd as well. Only got about 4 people on it at one time so far.)

Also I will try to have you a new version of Runway with those issues you mentioned before addressed by tomarrow 10/11/09.

Offline hoz

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Re: [Coop 2-10] Runway
« Reply #18 on: 11 Oct 2009, 16:10:10 »
We tried one of the first versions of platoon but found it not very playable and its evo 'like' so we typically shy away from those types. With all the other missions to test we haven't been back to it yet. To me the Runway so far is a much better mission atm thats why we keep playing it and hoping for an update.

You should always try your MP missions on a dedicated server because the behavior of scripts and such can really differ then on a hosted game. Plus 90% of the people out there will play it on a dedicated server. You can run a dedicated server on the same machine as you play on for testing purposes. Many people do.
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Offline sardaukar17

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Re: [Coop 2-10] Runway
« Reply #19 on: 11 Oct 2009, 22:13:59 »
That is how I tested out Platoon.. Trying to understand the interaction between client and host is difficult and judging from the forums allot of people including myself don't fully understand it. But it works so I must have learned somethign. I hadn't realized that Evo became so unpopular. Back when I played the most when ARMA1 was out it seemed EVO was about the only map on the servers. Platoon has everything Runway has and much more with the Focus being on Conquering cities rather than rushing the coast. Runway was a starter map for me which I learned a ton on. Platoon is a testimate to how far I have come in the last 6 months of learning to do scripting.

Anyway that is all off subject.. The NEW version of RUNWAY is available. I moved things around a little so don't get confused if you start in a different area in the airfield. I also tested a few features that were not working right on the Dedicated servers. The Service stations where not working right which is I think why you mentioned increasing the area around them. That has been fixed. (-disclaimer- "Should be fixed") You should find the area much more accessible.
Other Fixes
  • All players can Teleport to the tank now. Not just the officer and the Crew.
  • Markers are following the deployable buildings now.
  • I decreased how far the back the Tank goes when it respawns. It is still based on a Gamelogic that jumps every 400 meters instead of every 600.
  • I added more info in the Briefing for the Engineer. It can be found under "Vehicle Notes". I'm not happy with it yet. but I ren out of time today.

Offline hoz

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Re: [Coop 2-10] Runway
« Reply #20 on: 12 Oct 2009, 01:26:52 »

Ok tested it out and the first thing i have to say is use the same versioning in the file name and in the mission description. When playing on dedicated servers its a real pain in the arse to reload the server and when you're on the dedicated server its very hard if not impossible to tell which version your running if you don't update the mission name. Briefing now works properly. Is it possible to get a picture in there?

MP options. I think you should add some options here... perhaps variable time length based on difficulty or no grass option, day time options.. there are a few common ones people are using...

Tasks.. the left hand section is too long for people with smaller monitors or smaller resolutions.. see attachment pic. Briefing now works properly. Is it possible to get a picture in there?

Reammoing each time you die sucks especially if you're dying alot :D   I think norrin has a script that will remember the persons loadout on respawn.

I really think you should be moving tanks to last known service center...   :good:

Teleporting to the tank... I would add a check to see if tank is alive before a person is able to teleport. Alot of times if the player teleports and then the tank respawns that person is respawned into the middle of the battle.

If a person JIP's as engineer, he is not able to build the artillery guns. Also the service center building is only built on the engineers pc. the building isn't shown on other players machines. The helo H object is visible though.



« Last Edit: 12 Oct 2009, 06:29:05 by hoz »
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Offline sardaukar17

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Re: [Coop 2-10] Runway
« Reply #21 on: 13 Oct 2009, 00:59:21 »
lol Curses... May be a while before new update. Was hoping to put it to rest that time. Thank you for the feed back. I obviously still have allot of work to do converting this thing to Dedicated and adding options.