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Author Topic: making an ied  (Read 408 times)

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Offline cosjacket

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making an ied
« on: 12 Aug 2009, 18:29:55 »
hi yer..could you tell me how to make a ied and how to set if off when someone approaches..thanksxx

Offline F2kSel

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Re: making an ied
« Reply #1 on: 13 Aug 2009, 03:33:54 »

Just place an object, or unit on the map and call it name it pos1

just place this in a triggers On Act box 
Code: [Select]
bomb = "GrenadeBase" createVehicle [(getPos pos1 select 0),( getPos pos1  select 1),0.5]
set your trigger up  to anybody present and place it over the object or unit.

If you want you can attach a trigger to a unit. 

You name a trigger trig1 then in the init box of a unit  named pos1

trig1 attachto [pos1,[0,0,0]]

now if the unit moves around the map the trigger moves with it.
You will need to set the trigger to the opposite side or it will go off immediately.

Offline nominesine

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Re: making an ied
« Reply #2 on: 13 Aug 2009, 10:17:21 »
Quote
If you want you can attach a trigger to a unit.

Is it possible to do this with the attachTo command, or do I have to make a continuous loop of setPos commands?
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Offline F2kSel

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Re: making an ied
« Reply #3 on: 13 Aug 2009, 13:34:31 »
The attachto command will attachto most units, objects and triggers together. Small objects and markers don't seem to work and will need setpos.