Home   Help Search Login Register  

Author Topic: MP Dedicated Server issue  (Read 1294 times)

0 Members and 1 Guest are viewing this topic.

Offline Blacknite

  • Members
  • *
  • Chiefs runs the navy!
MP Dedicated Server issue
« on: 24 Jul 2009, 16:30:06 »
So ya, I am a bit new at this dedicated server for online.  But here is my issue:
I want a MP mission to keep on going even if there is nobody on it.  So far, in my server.cfg I have the following:

Code: [Select]
motdInterval=50;  // period between motd rotation


voteThreshold=1.5;  
maxPlayers=14;
reportingIP="arma2.master.gamespy.com";
voteMissionPlayers=1; // start voting when 1 players connect
logfile = "MyServer.log";

class Missions
{
class co30_Domination// name for the mission, can be anything
{
template =co30_Domination_1_00A2T10_West_R.Chernarus;
cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc)
};
}


kickduplicate=1; // do not allow duplicate id
equalModRequired=0; // require equal mod
disableVoN=1;  
vonCodecQuality=7;
VonID=1;

timeStampFormat=full;

NetStats=1;
DeathMessages=1;
persistent=0;
BattlEye=0;
regularcheck="{}";

verifySignatures=1;
Any solutions?
« Last Edit: 24 Jul 2009, 17:03:07 by bedges »

Offline hoz

  • OFPEC Site
  • Administrator
  • *****
Re: MP Dedicated Server issue
« Reply #1 on: 24 Jul 2009, 16:40:48 »
You need to set

Code: [Select]
persistent=1;
to keep the server going after disconnect. Keep in mind the only way the mission ends on the server is if an EndMission trigger is activated, or if there is no respawn and all the players are dead. So in other words you need to have some form of respawn.

Xbox Rocks