Mission testing results on 1.96 GOTYIntro:
Excellent introduction with artistic attention to detail. The history story behind the mission is well designed creating mood and scenario for the mission ahead. I was Just wondering... Did the commander have his vocal chords ripped out by a lead-hot. 5.56? Overview:
Typical. Its there. It does what it does.Briefing
Feels military authentic which is always nice. good layout, well punctuated explains clearly what must be done with good background info on the equipment.Preference:
*particles = on
*Veteran \ Super AI
*Enquisitor NVG \ llaumax skypackMission
This really is an excellent scenario. There's plenty of objectives, Lots to do. Lots of randomness making this mission very replayable. The mission uses the whole island, some juicy addons.. (Not too many) and some extremely competitive scripting. Ive never seen the snow particle's before so I was mightly impressed..
The additional equipment, tracking device, camo-netted-sniper-rifle, SMG, sat-uplink, laptop. And ruck-sack offer a cool refreshing change. It makes one feel special........ On a special operation.
The sound effects are just awesome.. From the screaming wounded to the laptop blips.
Im not going to add a mission recap because it would take many pages of where I went and what I did. But I will offer a short summary.. I did two outings in this mission, the first time I took the silenced option and did some exploring. And second time I took the unsilenced...
In my main outing (2nd). Firstly I found my bearings from the tracking device and headed in the direction best indicated. I took the jeep along the coast SW where I encountered the bell-ringing watch tower guards. After several attempts of hit and runs in the jeep, and two watch-towers further in. I decided this wasnt working and inpenetrable. So tried a different approach. I made a mad dash with the jeep inbetween the 1st tower & checkpoint then onto the main road. I managed to cover a couple of kilometers under heavy fire before troops disabled my jeep.. In my first outing I had explored several enemy bases but to my dismay there was no vehicles available to steal....
I also discovered a bug in the base at grid ref: GC39.. It seems if you alert the guards here whilst inside the wall perimeter. You suddenly teleport into a small barracks along with the respawning soviets.. Spooky.
Anyway in my main outing I didnt bother trying to steal any vehicles from under the enemies nose's.. After playing ofp for 10 years the simulation of a recce through scenic forests, hills & meadows had long lost its appeal for me. I found myself abusing the time x 4.000
button much too often..
I very rarely encountered any patrols enroute to my primary obective.. When I did reach the pilots It was not a difficult task rescuing them and detroying the UH60. Or even getting to their location. Also the pilots seemed to be in no great danger of execution in detection of my presence.
The key's script on the sentry and the enclosed area for P.O.W.s was impressive. And nice interacting with them too
Once the pilots was safely evacuated, for me the fun began. Though also I'd like to add getting to the evac was easily done too.. No opposition... So anyhow after this objective was ticked off then the real action began.
In the next objectives I found it extremely difficult destroying the artillery pieces without detection by tough opposition. I made countless attempts K.I.A. (Thank goodness for the logging coordinates option..) But the scripted explosions on those big guns was well worth my efforts in the end. (Nice fireworks). I had also took out some scuds & radar earlier... Using up my pipe-bombs in haste of these objectives come back to bite me on the ass..
On my final target. AA site. I was stuck between a rock and a hard place. I'd no c4 left and my closest choice to scavenge ammo was the N.W. Checkpoint.. Here I tripped smoke\ flares. Encountered T80's, Bell-ringing-alarms. Nine-man patrols on foot And in urals and M2's.. Also in consideration to this, I had the unsilenced rifle so It was a bloodbath and I was KIA many times over before I finally liberated an RPG.. Once all my obectives was completed I detoured the last enemy base and made it home to juneks place.
I liked the rescue objective but not as much as i enjoyed sabotaging targets. Its been a pleasure testing this mission... Outro:
Unquestionably astounding. A real treat to get the results of my mission accomplisment's. worthy of the ofp directors award if there is such a thing Bugs \ Issues \ suggestions:
*Somthing odd about the enemy base at GC39
*Constant cfgvehicles error message after each coordinates log that saves the game, Note, I save alot
*Needs more vehicles. Either implement resistance outposts offering transport modes, motorcycles\bicycles\ jeeps etc, Or unclock a vehicle at each enemy base. Then one could possibly want to steal vehicles...... (Theres nothing like the thrill of coming under fire while in transit. This could also bring the enemy choppers into play, as the player would need to keep an ear out for that fearful sound of gunship rotar blades)
*Needs more opposition enroute to the objectives but not entirely sure about this because the enemy on the ground would only really populate built up areas and traffic lanes.. Would they??
My idea would be to add random detection triggers for the patrolling gunship to seek and destroy resistance vehicles...
*I discovered a crashed Mi24 in my first outing right next to the base where the pilots was being held. This happens alot in ofp and could have unpredictable consequences for the mission. I suggest the more nimble v-80 with flyinheight 85 or 95, in alternative to the big clumsy hind. see the screenshot
*After I evacuated the pilots I advanced for the scuds.. Half way there I was distracted by a ten minute phone call. I left my game running while hidden in some bushes.. When I returned to the game two t-80s had turned up with a group of spetznatz.. I dont know what the deal is here... Do they come searching for me after I cause a nuisance e.g destroying the UH-60..? If so they need to respond quicker than 10 minutes... Overall:
This mission has the potential to score a 10 out of 10 easy, I hope you still have enough enthuasiasm left to carry on with this great mission. I clearly see your efforts and time put into this creation and envy your scripting talent. In a good way.. So keep up the great work. Happy editing SBG
Long live OFP...!