How does the Waypoints SCRIPTED and TALK differ from other waypoints? According to the ArmA2 manual the work like this:
Talk - speak a sentence from the Effects section of the waypoint.
Scripted - executes the script file in the Script text field of the waypoint.
Since I can achieve the same effect with regular MOVE waypoints (using the activation field or the effects option) I wonder: What's the point of having these as separate waypoints? Did I miss something here?