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Author Topic: setPos a flare in the sky  (Read 1457 times)

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Offline nominesine

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setPos a flare in the sky
« on: 16 Jul 2009, 03:48:15 »
I want to create a flare in the sky above the player, but I cannot get the syntax right. I know how to create one:

fireSky = "FlareYellow_M203" createVehicle (position player);

But how do I make it appear 150 meters above the player, without setPos'ing it after the creation? The flare will not light up if it's created at zero height and then setPosed, it seems...
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Offline Worldeater

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Re: setPos a flare in the sky
« Reply #1 on: 16 Jul 2009, 04:16:57 »
Just create it 150m above the player:

Code: [Select]
fireSky = "F_40mm_Yellow" createVehicle (player modelToWorld [0,0,150]);


Edit: Correction. The previous version was untested and plain wrong.
« Last Edit: 16 Jul 2009, 05:17:59 by Worldeater »
try { return true; } finally { return false; }

Offline nominesine

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Re: setPos a flare in the sky
« Reply #2 on: 16 Jul 2009, 09:16:25 »
modelToWorld... brilliant. I completely forgot about that one. Thank you.
OFPEC | Intel Depot
RETARDED Ooops... Retired!