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Author Topic: Dismemberment system  (Read 1266 times)

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Offline Noobinator

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Dismemberment system
« on: 10 Jul 2009, 21:07:23 »
Hey guys

Ok im currently looking into making either an advanced gib system where each individual limb can be detached, and if this isnt possible, i'd like to create a less advanced script which would delete the soldier(s) and replace it with gibs.


The concept for the second method seems pretty simple, but i have no idea how to start it

Now here are the methods that i have come across via research in regards to the advanced system;

1. use an animation that will (fold) the limb into the torso
2. create transparent textures that will hide the limbs
3. Hide limbs via selections on the model, then later define in config



Can anyone help me? 


Thanks in advance

F2

Offline h-

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Re: Dismemberment system
« Reply #1 on: 10 Jul 2009, 23:11:23 »
I think one thread for this is enough..

So all yer replyings there..  :)
« Last Edit: 10 Jul 2009, 23:31:58 by h- »
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