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Author Topic: CBA: Community Base Addons v0.1.2  (Read 7826 times)

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Offline Spooner

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CBA: Community Base Addons v0.1.2
« on: 07 Jul 2009, 03:29:35 »
CBA v0.1.0: First public release
 

 
Vision

What does the name Community Base Addons mean? It is a system that:

  • Aims to have community wide acceptance and to be used as much as possible by community addons to maintain compatibility.
  • Offers a range of features for addon-makers and mission designers.
  • The community is very much encouraged to request or submit functionality.
    • The most obvious example would be to submit functions to be included in the CBA function library. This would make them available to a large audience of developers and save on replicated development.

Key Features

  • Extended Eventhandlers: official port of XEH for Arma 2.
  • Function library: Integrated into the BIS Functions module.
  • Many other things you never thought you needed but won't be able to live without...
  • Full documentation is available at DevHeaven.

The manual, functions reference and complete sources are included in the release.

Download

(Previous Discussion Thread)
« Last Edit: 13 Jul 2009, 19:08:39 by Spooner »
[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)

Offline Sick

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Re: CBA: Community Base Addons v0.1.0
« Reply #1 on: 08 Jul 2009, 21:40:43 »
CBA v0.1.1: Hotfix
 
Key Changes
  • FIXED: Significant script slowdowns
  • FIXED: Default events for BIS classes disable extended events on those classes.
Full documentation is available at DevHeaven.
 
Download

The addons, manual, functions reference and complete sources are included in the release.

Offline Wolfrug

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Re: CBA: Community Base Addons v0.1.1
« Reply #2 on: 08 Jul 2009, 22:20:06 »
Great work! Once I get my thumb out my ass I'll upload it.

Wolfrug out.
"When 900 years YOU reach, look as good you will not!"

Offline Spooner

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Re: CBA: Community Base Addons v0.1.2
« Reply #3 on: 13 Jul 2009, 19:07:55 »
CBA v0.1.2

Key Changes

  * FIXED: ALICE and SILVIE stop working when CBA is active
  * FIXED: Support for the "AnimStateChanged" event needed.
  * ADDED: JIP-persistent markers (CBA_fnc_setMarkerPersistent, CBA_fnc_getMarkerPersistent).
  * ADDED: Persistent player actions (CBA_fnc_addPlayerAction, CBA_fnc_removePlayerAction).

Full documentation is available at DevHeaven.

Download

The addons, manual, functions reference and complete sources are included in the release.

  * DevHeaven

[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)