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Author Topic: Urban Patrol Script - Hiding markers on map?  (Read 2048 times)

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Offline syrion

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Urban Patrol Script - Hiding markers on map?
« on: 01 Jul 2009, 23:16:02 »
The briefing map when the mission opens shows the UPS markers.  Within the game, it removes them from the map.  Can I remove them somehow but keep my other markers?

Offline CharlieReddog

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Re: Urban Patrol Script - Hiding markers on map?
« Reply #1 on: 02 Jul 2009, 08:22:07 »
Never used UPS, but can you not set the marker type to empty and therefore invisible?

Offline JamesF1

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Re: Urban Patrol Script - Hiding markers on map?
« Reply #2 on: 02 Jul 2009, 13:38:26 »
That probably wouldn't work as they're area-based markers.

What Kronzky used to suggest (from the top of my head) in his readme was doing this with each of the markers (in init.sqf):
Code: [Select]
if(isServer) then {
    "m" setMarkerPos [-(getMarkerPos "m" select 0),-(getMarkerPos "m" select 1)];
};

Offline syrion

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Re: Urban Patrol Script - Hiding markers on map?
« Reply #3 on: 02 Jul 2009, 19:20:35 »
Would that be isServer, or !isServer?  Aren't the patrols it generates server-side?  if I move the markers on the server, won't that destroy my patrol locations?

Offline JamesF1

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Re: Urban Patrol Script - Hiding markers on map?
« Reply #4 on: 02 Jul 2009, 21:44:52 »
It's isServer.  The script itself has the functionality to "invert" the marker locations before spawning patrols.  That sample was taken right from a [working] mission I have, that uses UPS.

Offline syrion

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Re: Urban Patrol Script - Hiding markers on map?
« Reply #5 on: 02 Jul 2009, 21:53:32 »
Okay, thanks.  :)

Offline SaOk

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Re: Urban Patrol Script - Hiding markers on map?
« Reply #6 on: 04 Jul 2009, 16:13:00 »
I have used init.sqs (sqf in arma2) to hide markers with "markername" setmarkersize [0,0]-command and later I have set the sizes back just before the UPS script is lauched.