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there was unfortunately typo in the readme about "GetPlayerID" so correct usage syntax is Code: [Select]getPlayerUID unit;works only in multiplayerwhen used on AI it returns empty stringwhen used on player it returns "UID" (equal to one you see in profile)also there is more surprises available and related to this for OnPlayerConnected and OnPlayerDisconnected commands is now returned third variable _uid which contains this "UID" too
getPlayerUID unit;