I have to say though that I can mirror SBG's annoyance over the friendly AI sometimes.
In Grosbeak Extinct I had to drop to regular difficulty in order to have the enemy AI skill dropped low enough to survive, same seems to be the case for the next one because it seems that forest somehow confuses the friendly AI as they don't seem to realize to fire at the targets they see, they just report them and do nothing until half of them are dead and one or two may
wake up from the forest-transe
Also, really starting to get annoyed by the completely useless "voice-on-selecting-page-on-notebook" stuff on the briefing, some of them are pretty unintelligible even..
damn the AI can be retarded at times:
Enemy soldier is firing at them from 50m away ->
- one hits the ground and turns facing away from the target
- Another kneels and aims at the target for half a second, the just runs off somewhere
- the rest run circles around trees
- none of the AI seems to even know about the target because they don't report a contact even though they get fired at, only after I reveal the target they start firing at it
Anyhoo, Half a Thousand ended before I could even reach Gulan, in debriefing the extract and hold Gulan objectives were both ticked green.
Judge, Jury and Executioner went without a hitch, apart from a bug when I get close enough to the ammo dump: some elevator music starts playing (I'm assuming it's radio or something in the base?) and it continues playing 'in my head' right up to the end of the mission.
Could be Arma sound bug though because everything sounds like happening right next to you (like enemy soldiers getting hit always making me think some of my guys got hit).
Also gotta love how for example road cones count as civilian kills