Thank ye sire.
Okay. Completely Vanilla except for your requisites. Final version of Arma Gold
After the smoke config was settled, all went well. I infiltrated the base, took out one guard in a tower, avoided the rest, placed 23 satchels on the fuel tanks, repair urals, ammo urals, BMP's, and helicopters. Even one on what I thought were ammo crates tucked into a tank garage. Set off the demo and fled to the north side of the airfield and on to the OP pos. I won't critique things like camera angles story integrity, dialogue or voice acting, in fact, I will only report bugs. For this mission there were none.
Charged in, glassed all the targets for my guys, lost squad member 4 as he bull rushed in around a corner and was mowed down. I was little put off by the fact that all targets that were destroyed earlier that morning were still alive and well. Oh well. Cake walk to each objective, when the counter attack was announced, I rushed to an ammo ural and grabbed a satchel. Raced to the south gate near the fuel dump. All tanks but one was smoking. I placed a satchel at the gate entrance (not knowing where he was going) and I lucked out as he drove right over it. We cleared out the infantry before they withdrew. Formed up again on the airstrip and mission ended.
So far, I like the order of events. sabotage, followed by air strike on strategic targets then landing to establish a foothold. All seems solid though I must confess, after playing Arma3, this title sucks in many places. Things like having the option to fire a launcher while standing, switching stances mid run without stopping, being able to step over stuff, placing a waypoint on the map during the mission, even being able to lower your weapon are missed features. I'll test more missions soon. I need to test h-s' tool for him.