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Author Topic: Interesting ppeffects  (Read 1504 times)
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hoz
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« on: 08 Jun 2009, 13:19:36 »

Give this a try... an interesting effect with the ppeffects commands

Code:
delay = 1; "colorInversion" ppEffectEnable true;  "colorInversion" ppEffectAdjust [0,0,0]; "colorInversion" ppEffectCommit 0; nn = 0;sqf = [] spawn {while {true} do {sleep delay; "colorInversion" ppEffectAdjust [random 1,random 1,random 1]; "colorInversion" ppEffectCommit delay}}



* ppeffects.jpg (91.92 KB, 1270x838 - viewed 187 times.)
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Rommel92
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« Reply #1 on: 08 Jun 2009, 13:43:14 »

Bahahaha... And the reasons for drugs in fArmA go on and on and on.

This was a really strange experience.  Tongue
« Last Edit: 08 Jun 2009, 13:46:02 by Rommel92 » Logged

Wolfrug
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« Reply #2 on: 08 Jun 2009, 14:56:59 »

Predator vision!

Aweeesoooomeeee. *waits impatiently for his copy of fArmA2*

Wolfrug out.
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« Reply #3 on: 08 Jun 2009, 16:36:58 »

RadialBlur effect works a bit like Alien vision if you also make it monochrome (though a while since I saw that particular real effect in a film, so I could be wrong)
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Planck
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« Reply #4 on: 08 Jun 2009, 17:45:57 »

Effects of 'Agent Orange' methinks.


Planck
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loki72
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« Reply #5 on: 08 Jun 2009, 21:19:11 »

dare i say this might be a start to a F.L.I.R. system.. or even better.. thermal vision?

nice find.
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Worldeater
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« Reply #6 on: 08 Jun 2009, 21:38:49 »

Well, FLIR is thermal vision. And yes, the UAVs in A2 already have it... Wink
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try { return true; } finally { return false; }
loki72
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« Reply #7 on: 08 Jun 2009, 22:25:37 »

aye they are and do.. however... flir is black and white infrared.. while thermal is colored.

http://www.x20.org/thermal/

it would be nice to have a set of NVG's with the option for thermal overlay... to find those pesky little boogers that like to hide at the end of missions.

 Smiley
« Last Edit: 08 Jun 2009, 22:31:27 by loki72 » Logged
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« Reply #8 on: 10 Jun 2009, 10:30:01 »

ok, maybe i am going to be anal.. BUT...

FLIR = Forward Looking InfraRed

Also, IR could be anything, black/white or green/black black/whatever ... Even 'Thermal Vision' would be 'Infrared' too ... its all about how that, otherwise invisible, infrared picture gets 'transformed' to be visible.
It depends mainly on the systems (electronics) be they CRT (Tubes) or CCD('silicone chips') or similiar...

The good thing is, the UAV already has nice IR, does somebody knows the particular settings for this effect? Still i believe it need a bit more work to be more believable/useful (fnding those boggers Wink ) ... also i think i heard the rumor that there 'might' be the ability for ThermalImaging Materials hidden somewhere...

EDIT: (nevermind, i stumbled upon them somewhere)
'UAV Thermal Imaging Effect' (sounds better than IR Effect Wink )

Code:
_ppColor = ppEffectCreate ["ColorCorrections", 1999];
_ppColor ppEffectEnable true;
_ppColor ppEffectAdjust [1, 1, 0, [1, 1, 1, 0], [1, 1, 1, 0.0], [1, 1, 1, 1.0]];
_ppColor ppEffectCommit 0;
_ppBlur = ppEffectCreate ["dynamicBlur", 505];
_ppBlur ppEffectEnable true;  
_ppBlur ppEffectAdjust [.5];
_ppBlur ppEffectCommit 0;
_ppInversion = ppEffectCreate ["colorInversion", 2555];
_ppInversion ppEffectEnable true;
_ppInversion ppEffectAdjust [1,1,1];
_ppInversion ppEffectCommit 0;
_ppGrain = ppEffectCreate ["filmGrain", 2005];
_ppGrain ppEffectEnable true;
_ppGrain ppEffectAdjust [0.02, 1, 1, 0, 1];
_ppGrain ppEffectCommit 0;
« Last Edit: 11 Jun 2009, 01:55:46 by Vigilante » Logged

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