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Author Topic: Waypoint unloadTransport  (Read 1374 times)

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Offline Knight Trane

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Waypoint unloadTransport
« on: 07 Jun 2009, 15:25:03 »
I got problem with unloading troops from vehicle.

I place infantry units in editor with this in the init field of the larder and similar init in the rest:
Code: [Select]
[qrfGRP5L] join qrfGRP5; qrfGRP5 selectLeader qrfGRP5L; this assignAsCargo bmp2; this moveInCargo bmp2;
I placed the crew, and put this in the init field of the leader and similar init in the Drivers and Gunners:
Code: [Select]
[qrfBMP2L] join qrfGRP2;qrfGRP2 selectLeader qrfBMP2L;this assignAsCommander bmp2; this moveInCommander bmp2;
I place some waypoints.  I put a waypoint "unload transpor" for the bmp Commander, and synced it with a "getout" waypoint for the Infantry group leader.  I placed both waypoins on top of each other.

Problem is troops do not getout.

What did I do wrong?

Edited by KT, June 07, 2009, 03:57:51 PM*****************

OK I replace the individual Armour crew w/ a bmp unit.  Named it bmp1.  Put this in the init field:
Code: [Select]
[bmp1] join qrfGRP2;qrfGRP2 selectLeader bmp2;
Did not work.

then I leftout the init field entry and it worked fine.

What was wrong with setting up the bmp as its own group? 

« Last Edit: 07 Jun 2009, 17:03:48 by Knight Trane »