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Offline SaS TrooP

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Moving [spawning] objects
« on: 04 May 2009, 19:47:29 »
OK, that's a thing Im gonna do:

1. This MP situation. There are to bases (OPFOR and BLUEFOR). In each base there is repair truck.
2. On small island far far away are 2 ammo crates and 1 AT pod, 1 AA pod and 2 MG Nests (for each side).
3. Now, the truck is moving to any location
4. When on place, driver can:
- put one of ammo truck
- put second one
- put one of MG Nests
- put second one
- put AT Pod
- put AA Pod
Every object is teleported from that island to new location
5. Any object is placed behind the truck at dir around 180* . I mean eg. MG Nest is situated directly opposite to the truck.
6. Now you cannot move any of those objects for 1 minute or more (depends whats that). Then you can move them to other location (of course when you drive with truck to other place).
7. Any Object cannot be destroyed.

And now - who can make it? Its probably not so hard to do, but I really dont have idea how to make it compatible with MP and/or ACE.
Who can help me?

Offline Spooner

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Re: Moving [spawning] objects
« Reply #1 on: 05 May 2009, 17:06:17 »
Well, the obvious solution is to just use RKSL Cargo system which does all this and a whole lot more :whistle:

I did start making a simple SPON Cargo system at one point, but I never finished it since RKSL kind of did all I wanted anyway.
[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)

Offline SaS TrooP

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Re: Moving [spawning] objects
« Reply #2 on: 06 May 2009, 19:05:27 »
Well, i checked it. Unfortunately you cannot transport eg. M2 MGs or MG Nests.
And I really dunno how to make it on my own. I mean I know what command gotta be used, but I dont know how to put them together.

Offline Spooner

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Re: Moving [spawning] objects
« Reply #3 on: 07 May 2009, 02:59:38 »
Can you not? Sorry about that; while since I've looked at it. However, looking at a screenshot, it clearly shows M2s, M19s and ammo crates being loaded/unloaded from pickup trucks.

I'm not saying you can't make your own system, but it really is more complex than it appears (to do well), so if there already is a system that does it, I'd recommend using that rather than build one from scratch.
« Last Edit: 07 May 2009, 03:01:17 by Spooner »
[Arma 2] CBA: Community Base Addons
[Arma 1] SPON Core (including links to my other scripts)

Offline SaS TrooP

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Re: Moving [spawning] objects
« Reply #4 on: 08 May 2009, 15:25:56 »
Well, fixed :)
I had bad version and also used bad type of loading cargo. Thanks for help Spooner!