Terrain Editor Suggestions
I'm putting together a list of terrain editor features, such as:
- 3D view with objects.
- 3D view with real time editing (paint textures into 3D terrain directly etc).
- Better handle of selecting zones something like a lasso tool.
- Better object replace function.
- Export elevations, objects (x,y,z etc) information into text file.
- Export PNG (grayscale 16bit for height and then PNG 24bit full colour).
- Export unique objects list.
- Full screen mode for experts (using only mouse and hotkeys).
- Import ESRI Shape files.
- Import various terrain formats (DEM, OFP, ArmA, Wilbur, greyscale, etc).
- Import vegetation from USGS LULC (land use / land cover) files.
- Map grid as UTM and as normal OFP/ArmA default grid style.
- Object 3D preview list (view object before you place it).
- Object brushes with altitude & slope logic.
- Object brushes with custom random placements.
- Object placer, to place for example fences automatically etc.
- Object prefabs, build and save them for later use, never discard your work!
- Obtain distance, measure horizontal distance and offset between any two points.
- Project file of terrain to include elevations, textures, objects, names, etc.
- Random object placement (whole map, selected region only, max min distance etc).
- Region tool for selecting specific areas of the map.
- Road building like in wrpedit placing roads with arrow keys.
- Road display, color and shape, user configurable.
- Terrain editing blur option.
- Terrain erosion tool.
- Terrain vertices control with fine detail.
- Terrain vertices editing brushes.
Please post suggestions of features that you think would make terrain editing more enjoyable. I'll update this first post as necessary.