hehe, i had somehow a gutfeeling it had to do with hiddenselections, too before, but that seemed to far off to mention... but last night i did a reinforced focused manifestation that i will find the solution NOW ... and voilÃ .. it worked after that ...
but even more important was the hint with model.cfg to check animations in bulldozer, which will speed up things by factor XÂ²Â³ for me now... thanks again
my take on why it works now is, that since the resolution lods (i.e. 0.000 etc) are just textures (without geolod its just a colored ghost object) being manipulated you NEED the hiddenSelections, just like you need them if you want to use the setTexture command for signs, decals or whatever.
I guess its somehow that animation of an resolution lod is merely like the setTexture command as far as the gameengine is concerned... you could see it in the first test, where you clearly could see that geolod IS properly animating, just not the reslod ...
would be good to know why ... thanks to all of you guys, i will post/host the finished addon only at OFPEC now, as retribution
(got the BLU108 submunition animated already, the skeet scripts where allready done due to my other addon the M93 Horner WAM, which uses same skeetwarhead and is from the same manufacturer textron actually. This M93 was my very first addon and now its going into the final lap, finishing and stuff...)
(BTW, i reworked the whole CBU addon folder structure especially the submunitions so each model gets its own with proper named config (named after model and folder takes precedence over model.cfg) and as such it has a much cleaner look and the cool thing it STILL works
) i feel so pro now *lol*