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Author Topic: Testing Outro  (Read 1120 times)

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Offline Ext3rmin4tor

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Testing Outro
« on: 20 Feb 2009, 15:29:39 »
Can you test the outro sequence from the editor? If I launch it, it alway starts the intro and not the outro
How can you shoot women and children?
Easy! Ya' just don't lead'em so much! Ain't war hell?!!

Offline Wolfrug

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Re: Testing Outro
« Reply #1 on: 20 Feb 2009, 15:32:39 »
In the top right corner of the editor there's a drop-down box that picks between Mission, Intro, Outro-Lose and Outro-Win. As long as the mission is ended through one of the possible #End numbers, Outro-Win is run - if it's ended through Lose, Outro-Lose is played. That, at least, is my experience.

Not sure what your problem is, really, as long as you're editing it in the correct "space".  :dunno:

Wolfrug out.
"When 900 years YOU reach, look as good you will not!"

Offline Ext3rmin4tor

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Re: Testing Outro
« Reply #2 on: 20 Feb 2009, 18:49:59 »
The problem is that if I launch the mission from the Outro section it loads the intro
How can you shoot women and children?
Easy! Ya' just don't lead'em so much! Ain't war hell?!!

Offline Worldeater

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Re: Testing Outro
« Reply #3 on: 20 Feb 2009, 19:01:07 »
Do you have an initintro.sqs/sqf in your mission directory?
« Last Edit: 20 Feb 2009, 19:05:21 by Worldeater »
try { return true; } finally { return false; }

Offline Ext3rmin4tor

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Re: Testing Outro
« Reply #4 on: 20 Feb 2009, 19:50:21 »
Yes I have initIntro.sqs, that's the problem, I'll edit the file name and I'll rewrite it when I'm done
« Last Edit: 20 Feb 2009, 19:56:31 by Ext3rmin4tor »
How can you shoot women and children?
Easy! Ya' just don't lead'em so much! Ain't war hell?!!