Umm i think some of this mental problems are silly. Now, i use a fixed time explosion... 1,6 sec if i remenber well, and like i show to you in movie, anti-air shell efficiency are the same good, very good. Its now work fine also if this kind of error is relevant, and at maximum of it. This because in this weapon neednt a real precision evalutation of times and targets distances... approximation work the same well. The same principle was in real, the old AA systems adopted a fire control based on simply radar device, in some aspect approximative, or in most case a manual time setting of shell, and it works well. Fletcher have a large amout of AA weapons 5 turret with 5inch cannon, 4 dual 40mm bofors and 8 20mm machine guns. Now with only 3 cannon turrets working, fletcher have however a good killing rate. The question isnt explode a shell at the same precise space target position, but simply approx around it. I can also use a manual time set for AA weapons, with a prefixed time of explosion example 1s, 1.5s, 2s ecc ecc
The collimation and discrimination of targets worries me more than explosion times.
However, in alternative i can write a code for a simple proximity fuse.
I need test the effective funcional of script.... how i can explode shells at given times? What is the command?
I must calculate times from shells creation to the predicted time.
Thanks very much...
PS: i have your msn contact... but u dont use msn?