Let me first thank you for your patience and the thorough test report.
I've uploaded v1.01 and I think it's ready for review
. I know that there are many similar missions (Rahmadi / SF) out there, but I didn't knew that when I first started to work on this mission. Next time I will try to do something that hasn‘t been done a hundred times before (hopefully).
The whip around camera in the opening cutscene still throws me off a bit ...
Many of your ideas have definitely improved this mission, and for that, I'm very grateful. However, since I'm pretty satisfied with the intro myself, and since no one else (schuler, NightJay0044) have expressed any concerns, I have decided to leave it as it is. I guess it's just a matter of personal taste.
The only other thing I discovered was the objective to get to high ground never ticked off. It could be that I never reached the exact point that you intended but since I did get to high ground and observed the surroundings before determining my path, I find that you may be too precise with that trigger.
The trigger area is now (v1.01) bigger and harder to miss.
You could also remove the X which identifies a particular position as some may choose to take a different route.
Since the player isn't guided by waypoints, I figured he or she would appreciate some hints of where to go. When I play the mission myself, I use the X to remember roughly where I parked the boat.
I noticed that if I didnt hide the bodies of the guys near the fuel dump as the uaz passed, he triggered the alarm(not sure if you intended that)
I've noticed that too. Maybe all aspects of the AI aren't bad.
(and no, I didn't foresee that)
I've also noted that if you manage to kill the pilot that is bringing in reinforcements, all squads will unload eventually. This is also the AI acting on its own.
The insect scripts were cool too except that the insects were down low away from the light source rather than up high.
For some reason, the butterflies have a service ceiling of 2-3 feet. Didn't manage to work around that. I could create them at higher altitudes but after a while, they just flew down again.
...the amount of guards were good...
That's good to know and impossible to find out on your own.