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Author Topic: HULK_REV *BETA* - Slot based, mission-persistant revive script  (Read 3103 times)

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Re: HULK_REV *BETA* - Slot based, mission-persistant revive script
« Reply #15 on: 26 Apr 2009, 18:54:35 »
Bigger one this time, download from first post.
Quote
0.74
   - Fixed bug preventing you from loading units into or out of unnamed vehicles
   - Fixed bug with reviving inside vehicles
   - Fixed bug which caused you to never faint from trauma
   - Added eventhandler to prevent repeated deaths when waiting for revive
   - Fixed bug that made a carried unit appear sitting after being dropped for other clients
   - Fixed bug that prevented units from reviving at field hospitals when "Only medics revive unassisted" was selected
   - Added "Carry" action to Utilities menu
   - Added "Restore revives at hospital" action to utilities menu.
   - Added ability to use the dragging included in ACE (Utilities>Carry>Drag)
   - Changed rucks and ruckmags dropping on the ground to being kept on the unit
   - Unconscious units loaded into vehicles no longer use the standard cargo animation
   - If ACEMOD is active their dragging method is used by default
   - Added setting for disabling revive altogether
   - Removed player name in front of most status messages


Offline sharkattack

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Re: HULK_REV *BETA* - Slot based, mission-persistant revive script
« Reply #16 on: 05 May 2009, 19:07:14 »
hey  hulk

great script ...  my only gripe  and its  down to arma not you i believe,
is the animation  for carrying a unit ...  looks kinda goofy if watching  another player  carry out the manouver or if viewed in third person ..

the latest beta version seems to of fixed the other issue i was gonna  mention ...
unconcious units were  standing  .. dosnt seem to be an issue any longer 

nice  job mate   :clap:

"HOLY SARDINE" - see Shark-Attack meet his match

Offline bluevein

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Re: HULK_REV *BETA* - Slot based, mission-persistant revive script
« Reply #17 on: 20 Oct 2009, 18:51:59 »
Hi mate, any chance you will do some work on this for ARMA 2?

Re: HULK_REV *BETA* - Slot based, mission-persistant revive script
« Reply #18 on: 31 Dec 2009, 00:33:13 »
Hi :)

I've recently reentered the arma world as I'm now in possession of a pc that can run arma2.
I'll want a revive script in the image of HULK_REV, so I'll have to figure out if simple tweaks are needed or if I'm going with a rewrite.

Don't expect it soon though, but I'll be tinkering with it ;)