Home   Help Search Login Register  

Author Topic: ANIMALS - for the sake of realism....  (Read 9171 times)

0 Members and 1 Guest are viewing this topic.

asmodeus

  • Guest
Re:ANIMALS - for the sake of realism....
« Reply #45 on: 31 Dec 2002, 14:21:29 »
lol

"Easier said than done."  "This stuff takes time."  "Patience is a virtue.."  "Purple Llamas will eat all of your bananna's."..   :o   ;D  

Need any others?   ::)   :P

Seriously, this is a good idea, and I'm sure that it will be done sometime... (possibly in the near future)   :o

Asmodeus

Offline LCD

  • Former Staff
  • ****
    • Everon Cartel
Re:ANIMALS - for the sake of realism....
« Reply #46 on: 31 Dec 2002, 17:07:19 »
lol

"Purple Llamas will eat all of your bananna's

i like dat part  ::)  ;D

i started 2 make anims but (nd dere is always 1 big important BUT)

so but... who wil use dat dog if i make him move ??? if 10 ppl wil promise dey make misions wid da dog moving i wil do it (i chosed 10 ppl cuz i wanna make sure i dont have 2 make da dog but it doesn't sound lots :P ;)) nd plz dont register in 10 difrent names nd promise cuz den u wil have 2 make 10 misions :P  ;D

@ SGO_Garbol - u r from poland right?  ;D :thumbsup: bigup 2 poland - was dere in da sumer - lots of blonde women  ;)  ;D

all go 2 poland  ;D

:cheers::cheers::cheers::cheers::cheers::cheers::cheers::cheers::cheers::cheers::cheers::cheers::cheers::cheers::cheers:

drunken new year every1

*buys every1 a beer get 2 da closes blond

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Sgt. Winters

  • Guest
Re:ANIMALS - for the sake of realism....
« Reply #47 on: 31 Dec 2002, 21:39:31 »
How about a snake you can put it in the forest or side of the road so when someone walk within like 5 feet it thursts it's head forword and injurers the person

Captain Winters

  • Guest
Re:ANIMALS - for the sake of realism....
« Reply #48 on: 01 Jan 2003, 00:04:17 »
Hey! You Stole My Screenname Sgt. Winters!! ^^^  ::) ::) ::) ::) ::) :-[ :-[ :-[ :o :o :o :o :o :o
__________________________________
__________________________________
Capn' Winters Out!

Sgt. Winters

  • Guest
Re:ANIMALS - for the sake of realism....
« Reply #49 on: 01 Jan 2003, 02:35:25 »
sorry i thought i was the only Winters here  :-[

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:ANIMALS - for the sake of realism....
« Reply #50 on: 01 Jan 2003, 04:59:38 »
aaaah - but u outrank him - so make him change his name  ;)
Proud Member of the Volunteer Commando Battalion

Sgt. Winters

  • Guest
Re:ANIMALS - for the sake of realism....
« Reply #51 on: 01 Jan 2003, 05:02:31 »
 :beat: lol grrrrrrrrrrr ok ok,  do you guy like my snake i dear though

Fishion

  • Guest
Re:ANIMALS - for the sake of realism....
« Reply #52 on: 01 Jan 2003, 17:12:22 »
Hmmm,
I don't know but once someone has created thos animations,
there should be fast some Dogs, Cows, Horses that pop up...
I mean the basic animation should be the same, should they not?

-Fishion

BlinkDog

  • Guest
Re:ANIMALS - for the sake of realism....
« Reply #53 on: 02 Jan 2003, 18:44:13 »
I would definately have dogs and other animals in my missions. I'm the type of mission maker who adds loads of non mission units just to give an island life. I typically ad civilians and patrolling units around a whole island just for players who like to wander off.

Captain Winters

  • Guest
Re:ANIMALS - for the sake of realism....
« Reply #54 on: 05 Jan 2003, 02:32:22 »
lol! Sgt. Winters I allow you to keep your name as long as you don't disgrace the real hero Richard(Dick) Winters!
________________________________
________________________________
Capn' Winters Out!

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:ANIMALS - for the sake of realism....
« Reply #55 on: 07 Jan 2003, 01:25:36 »
LOL, I almost forgot about this thread  ;D wtf are ya doing LSD  ??? ;D


but (are you sure it ain't BUTT ?! ) .... but.... 10 d00ds ya say!  8) sounds cool. hold on, son!



Offline LCD

  • Former Staff
  • ****
    • Everon Cartel
Re:ANIMALS - for the sake of realism....
« Reply #56 on: 07 Jan 2003, 01:37:24 »
LOL @ Tomb  :o

i have 2 ppl right now  ;) - Tombster nd Blinkdog  ;D waitin 4 da next 8  ;D

or maybe

Tomb i can make a deal wid u  ;D remember dis LCD Tatto ? make it nd i wil make dog anims ;)

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:ANIMALS - for the sake of realism....
« Reply #57 on: 07 Jan 2003, 01:49:28 »
sh|t  ::) forgot about that too!!!  ::) phweew, last call there - its the final polishing hours
right now, m8  :P 8) ok-ok-ok, you got it:


DEAL  8)

Offline LCD

  • Former Staff
  • ****
    • Everon Cartel
Re:ANIMALS - for the sake of realism....
« Reply #58 on: 07 Jan 2003, 02:01:32 »
kool

 ;D

its a

DEAL

it wil take som time 2 make kool lookin anim but less dan 2 weeks ;)

:cheers:

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline Tomb

  • Contributing Member
  • **
  • in2 Metal? Go 2 my sig
Re:ANIMALS - for the sake of realism....
« Reply #59 on: 07 Jan 2003, 02:17:34 »
 :D nevermind the time (think about MY delays, lmao )  ;D as long as it will work properly.

Id  rather wait than grab crap, yanno  :P 8)

...so hurry up!!!  ;D ;) j/k