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Author Topic: ANIMALS - for the sake of realism....  (Read 9172 times)

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Offline Tomb

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Re:ANIMALS - for the sake of realism....
« Reply #15 on: 02 Nov 2002, 04:33:57 »



    Yeah, generally, animals are very underestimated :D


     They got potential for countless mission ideas!!!


( actually, I feel the animal awakening.... think it's beddytime in Cope! )  ::) ;D

*Oh deeer!!!!   Honey! hold on, don't go away now, pray!*  :moon:

Ferret Fangs

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Re:ANIMALS - for the sake of realism....
« Reply #16 on: 02 Nov 2002, 06:37:33 »
Large dead animals like cattle, pigs, dogs, could be useful for added cover from fire, or food when the player is far behind enemy lines and unable to find a McDonalds or is faced with eating the only MRE available, Noodles in butter sauce. GAG!

Offline Tomb

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Re:ANIMALS - for the sake of realism....
« Reply #17 on: 02 Nov 2002, 23:05:32 »
LOL  ;D ...and a lama for the mountains  ;D ( ::) I didn't mean that )

For the lazy chaps (since this is page 2 in this thread), I will put a summary:

What we need is ANIMALS in OFP - and according to those who know,
it is possible (within certain limitations) to actually do it  8)

Thus: this thread is a prayer & a challenge to all 3D-modellers out there.
If you knowsabout O2 and the door_animation from 1.75, then you can create a
cow/horse/hen etc. with an animated head, tale or alike.

The list of wanted animals looks like this, so far :

1.  cow
2.  horse
3.  hen
4.  deer
5.  pig
6.  sleeping dog (for the RES doghouse)
7.  wolf
8.  whale
9.  gull-on-a-pole-object
10. crocodile
11. dolphin
12. shark
13. owl or crow (to setpos up in trees for cutscenes etc.)


Add your own ideas below, all  :-*


Offline @cero

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Re:ANIMALS - for the sake of realism....
« Reply #18 on: 25 Nov 2002, 19:53:18 »
I decided to give this post a new push of life to inform people interested in this thread a new little addon I found in OFPOrg
http://opflashpoint.org/addons.php?v=443 Have a loock to this static dog ready to download, isn't that the beaguining of something?
Later all.
@CERO
SCREWBY!!!

Offline KevBaz

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Re:ANIMALS - for the sake of realism....
« Reply #19 on: 25 Nov 2002, 20:19:41 »
im now adding a script to the dog, so when u get close it growls, i have the script and sounds just need to figure out how to add it to the addon..... btw i posted this in the 3d models thread lastnight

Offline KevBaz

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Re:ANIMALS - for the sake of realism....
« Reply #20 on: 26 Nov 2002, 01:03:49 »
ok the dog has a bit of interaction now, it has a personality, try walking up to the critter ;)


http://www.kevbaz.com/BAZ_GUARGDOG.zip
« Last Edit: 26 Nov 2002, 01:12:42 by KevBaz »

asmodeus

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Re:ANIMALS - for the sake of realism....
« Reply #21 on: 26 Nov 2002, 02:01:10 »
LMAO!!

This is great!  OFP and this forum never cease to amaze me!  

I know this has been a topic for awhile..  Nice to see that something is happening!  

Here's some to add to a list of possibilities...   ::)

Duck-billed Platypus (or Platypi...   ::))    :o   ;D
Spitting Camel!
Ass?  (donkey)   :P  (they would have those on small farms like this eh?)   ;)
Squirells named chuck..
Beaver!   :o  (all kinds)   ;)
Coyotes
Wild Boars
Skunk (you could make a script where he sprays you and everyone runs away from you!)   ;D

That's it.   :P

Keep up the good work!  What version of OFP does that dog require KevBaz?  

Asmo

P.S.   A Whale??   You gotta hear this..  

I saw this tv show where they found a huge beached whale in Oregon, USA...  They couldn't figure out how to remove the carcass...  

So what do they do?  This... person...  decided to use some TNT to blow up the whale and let the seagulls eat the leftovers..  Brilliant right?

Of course not!   The whale blew up and flew up to 2 miles from the blast zone... Huge chunks of burning blubber raining from the sky!   :o  

It's amazing isn't it?  The whale was still mostly there afterwards and they had to bury it..  lol  

Darwinism at work...   :P

Offline KevBaz

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Re:ANIMALS - for the sake of realism....
« Reply #22 on: 26 Nov 2002, 02:37:28 »
its basically a bog standard object so v 1.0 ;)

Offline @cero

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Re:ANIMALS - for the sake of realism....
« Reply #23 on: 26 Nov 2002, 09:52:55 »
wow, I just tryed, and I thought it was going to bit my rear :o ;Dlol, is it posible to put blood textures in that dog?

 Seeing that you have skill for the static animal addon... did you atencion ever been call by that post of mine about dead animals from ages ago? ;D cos I still would like to see them dead cows and horses beeing done by someone, are you beasy? ;D don't you fancy....  ok ok, I'll set up now, I'm getting excited now :o :o :o :o
Later all.
@CERO
SCREWBY!!!

Offline Tomb

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Re:ANIMALS - for the sake of realism....
« Reply #24 on: 26 Nov 2002, 10:23:37 »
the coolest I've seen so far, kev.  :-* 8)

and @ asmo *ya frikkin nutty, man*  ;D
send my greets to kaliyuga, I love his billboards (though the readme was a killer)  ::) ;D


right.... BLOOD, you say?!  :D

That would prolly take som'n like this :

#loop
~0.5
? GetDammage DogName >0.7: DeleteVeh. OldDogName
WoundedDog = BloodTexturedDogName Camcreate getpos [Old,DogNames,Pos]
goto "loop"


Som'n around the  :moon: of that I guess  :joystick:

thx kevvy m8  ;)

Anyone else whom might stumble across animal-addons, post yer news in this thread  :-*


CHEERS  :cheers:



Offline KevBaz

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Re:ANIMALS - for the sake of realism....
« Reply #25 on: 26 Nov 2002, 13:33:50 »
If you read the readme you will see that i never made the dog, all i done was to get into ofp.

At the moment because the dog is an object if it got "killed" it would crumple and smoke so i thought best to put its armour really high.

What i would like to know is, is there a way of changing the impact sounds? so if you shoot it you would hear any sound you wanted?

asmodeus

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Re:ANIMALS - for the sake of realism....
« Reply #26 on: 26 Nov 2002, 13:59:11 »
Quote
its basically a bog standard object so v 1.0

Unfortunately... I tried it and that's not true as far as I can tell..  

According to your readme...  

Quote
Static Object

EMPTY>BAZ-Addons>GUARD DOG

I went there and couldn't go there!  Need V1.85 to have custom sections in the object list right?  No BAZ-Addons in mine..  (running V1.75 and can't run 1.85)   >:(

Anyways, just wanted to let you know, that yes, it does appear that it requires 1.85.   ;)   Too bad, I'd like to check it out.   :-\

Asmo

P.S.  Tomb...  LOL!!   ;D   Yeah, I'll tell Kali waz up.    :P
« Last Edit: 26 Nov 2002, 14:02:30 by Asmodeus »

Offline KevBaz

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Re:ANIMALS - for the sake of realism....
« Reply #27 on: 26 Nov 2002, 14:06:50 »
Arse forgot about that hang on ill change that now


ok try this version for "normal" ofp

http://www.kevbaz.com/Baz_Guarddogofp.zip
« Last Edit: 26 Nov 2002, 14:13:34 by KevBaz »

Darkninja

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Re:ANIMALS - for the sake of realism....
« Reply #28 on: 27 Nov 2002, 00:00:21 »
Well, well some evil gnolls and nice orcs should fit in into this discussion...
No no, just kidding...  ;D

I remember I heard about that Ofpinternals should make some new animations soon but, I have not heard anything since.

This should be good for animal walking and so on.



Offline Tomb

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Re:ANIMALS - for the sake of realism....
« Reply #29 on: 11 Dec 2002, 00:00:40 »

...Ofpinternals should make some new animations
...This should be good for animal walking and so on.



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anyone know anything new 'bout this?  ??? :)