Home   Help Search Login Register  

Author Topic: Falklands Mod Progress  (Read 83575 times)

0 Members and 1 Guest are viewing this topic.

BoNeCoLLeCToR

  • Guest
Re:Falklands Mod Progress
« Reply #90 on: 28 Dec 2002, 20:24:08 »
Looks good KevBaz I hope this MOD won't die  ;)
By the way how many active Mod teams are there Invasion1944, Falklands Mod and Malvina Conflict
And these addon make teams DKM Mod, Desert OFP (Lavos project), BAS Team, SEB Team and TOW
And all the single addon makers ;)
Sorry if I forgot some Teams or MOD's ;)
Great work guys keep up the good work ;)
Happy New Year eveyone :D
« Last Edit: 28 Dec 2002, 20:24:43 by BoNeCoLLeCToR »

Offline KevBaz

  • Members
  • *
Re:Falklands Mod Progress
« Reply #91 on: 29 Dec 2002, 13:43:18 »
dont worry m8 we aint gonna die :D
things r taking longer than expected due to the severe lack of texturers :/ but were getting there :D

DeLiltMon

  • Guest
Re:Falklands Mod Progress
« Reply #92 on: 30 Dec 2002, 13:19:13 »
Great stuff as always
I think textures are the bane of every mod, personaly there's nothing I hate more than texturing but the models ould look pretty dull without them  ;)

Ash

  • Guest
Re:Falklands Mod Progress
« Reply #93 on: 30 Dec 2002, 23:52:18 »
Like Kev says... We aint gonna die.. There is a decline in mods at the moment.. I like to finish what I start.. And by god i'm gonna finish it..

The main setbacks are texturing... Models and Islands..

If anyone out there fancies helping out...  ;)

We have all the elevations done for 6-7 terrains (we are using highly accurate scale maps of various parts of the Islands), but we need more help in textures, object placements,etc

If you feel that you have the time, and are skillful enough, please contact me at:

shauntbarry@blueyonder.co.uk

Cheers..  :)
« Last Edit: 31 Dec 2002, 17:20:13 by Ash »

Offline KevBaz

  • Members
  • *
Re:Falklands Mod Progress
« Reply #94 on: 05 Jan 2003, 18:51:55 »
We have the sea harrier in game and VTOL FULLY working,
the model itself isnt quite finished but nearly :D
oh and dont ask if were releseing it because it will only be available when the mod is finished



 
 
KevBaz
www.flashpoint1982.co.uk

BoNeCoLLeCToR

  • Guest
Re:Falklands Mod Progress
« Reply #95 on: 05 Jan 2003, 20:18:13 »
Second pic the action menu looks dizzy please another pic ;)

Ash

  • Guest
Re:Falklands Mod Progress
« Reply #96 on: 05 Jan 2003, 20:20:32 »
Sorry... Ministry of Defence classified  ;)  :P

Monkey Lib Front

  • Guest
Re:Falklands Mod Progress
« Reply #97 on: 05 Jan 2003, 20:26:18 »
sweeeet

Vyper

  • Guest
Re:Falklands Mod Progress
« Reply #98 on: 05 Jan 2003, 20:27:46 »
Ouch! That looks pretty damn fly!

Keep it goin guys!

Vyper

Offline KevBaz

  • Members
  • *
Re:Falklands Mod Progress
« Reply #99 on: 05 Jan 2003, 22:36:26 »
glad u like it :D

Matt

  • Guest
Re:Falklands Mod Progress
« Reply #100 on: 05 Jan 2003, 23:45:37 »
Looks cool i cant wait for this mod any idea of the full release date?

Ash

  • Guest
Re:Falklands Mod Progress
« Reply #101 on: 05 Jan 2003, 23:59:45 »
We're still a fair bit off a release yet.. :-\ We've still got lots more to do.. Don't forget we aint using anything from BIS.... Well maybe the tractor... ;D

Offline KevBaz

  • Members
  • *
Re:Falklands Mod Progress
« Reply #102 on: 06 Jan 2003, 00:12:40 »
its the islands that are slowing things down, we are making the islands to exact scale! thus 6 maps are needed and they have their elevations done its the textureing (merges),object placement ,creation of the objects and texureing of the objects, thats taking up alot of time and will most prob be the last things finished but were gettign there :D

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:Falklands Mod Progress
« Reply #103 on: 06 Jan 2003, 00:57:43 »
hmmm - like i already said kev - the harrier is to big for the pilot - look how small he looks - the canopy is too far above his head - he should fill out more of the cockpit

otherwise looks great

the island - its a tough island to make nice - the Falklands are weird since there are no trees... just barren barren grassland and mountains...

anxious to see how ell u pull that off - and im gunning for u all the way.

as for helping out, i would love to, but no time till June - and only then am I skilled in Milkshape Modeling and mission making  :P
Proud Member of the Volunteer Commando Battalion

Offline Colonel_Klink

  • Members
  • *
  • Independent Addon Creator
    • DC3D Game Modelling Zone
Re:Falklands Mod Progress
« Reply #104 on: 06 Jan 2003, 08:53:33 »
Quote
the harrier is to big for the pilot - look how small he looks - the canopy is too far above his head - he should fill out more of the cockpit

er.. that is Humphrey our chimpanzee test pilot.. you didn't think we'd try it out first did you :)
No worries the size and pilot position has been sorted.
« Last Edit: 06 Jan 2003, 08:54:42 by Colonel_Klink »
Rebel without a pause...D.I.L.L.I.G.A.F.