Hello all.
Falcon1 suggested i try to get some help here so hopefully you guys can come through for me. Any help would be great.
Ok so what i am looking for is this. I have a sign in mdol format. I have made several different paa textures for that sign. What I would like to do is be able to have that 1 p3d placed in game but have a folder that I can place textures in to use for the signs around our base. I was given a script that does this with flags but I dont understand scripting, regardless of how many tutorials i read on it. Some people just arent coders and im one of them.
this is the flag script, if anyone can tell me how to get this same thing with a sign. Oh id use this exact script but this makes the flags wave in the wind which of course I dont want the signs to do.
version=11;
class Mission
{
addOns[]=
{
"cacharacters",
"CAMisc",
"schmalfelden"
};
addOnsAuto[]=
{
"cacharacters",
"CAMisc",
"schmalfelden"
};
randomSeed=14005763;
class Intel
{
startWeather=0.100000;
forecastWeather=0.300000;
year=2007;
month=7;
day=7;
hour=14;
minute=0;
};
class Groups
{
items=1;
class Item0
{
side="WEST";
class Vehicles
{
items=2;
class Item0
{
position[]={3444.693359,483.725494,4648.723633};
id=0;
side="WEST";
vehicle="SoldierWB";
player="PLAYER COMMANDER";
leader=1;
skill=0.600000;
};
class Item1
{
position[]={3467.019043,483.391785,4647.830566};
id=1;
side="WEST";
vehicle="SoldierWB";
player="PLAY CDG";
skill=0.600000;
};
};
};
};
class Vehicles
{
items=6;
class Item0
{
position[]={3463.615234,483.458527,4694.694336};
id=2;
side="EMPTY";
vehicle="FlagCarrierWest";
skill=0.600000;
};
class Item1
{
position[]={3449.094971,483.725494,4694.571777};
id=3;
side="EMPTY";
vehicle="FlagCarrierWest";
skill=0.600000;
init="this setFlagTexture ""flags\alpha.jpg""; call compile ""[3, this] execvm """"h1lqunxpvd.sqf"""";"";";
};
class Item2
{
position[]={3441.358398,483.725494,4694.571777};
id=4;
side="EMPTY";
vehicle="FlagCarrierWest";
skill=0.600000;
init="this setFlagTexture ""flags\Bravo.jpg""; call compile ""[3, this] execvm """"h1lqunxpvd.sqf"""";"";";
};
class Item3
{
position[]={3432.516846,483.725494,4694.295898};
id=5;
side="EMPTY";
vehicle="FlagCarrierWest";
skill=0.600000;
init="this setFlagTexture ""flags\HHC.jpg""; call compile ""[3, this] execvm """"h1lqunxpvd.sqf"""";"";";
};
class Item4
{
position[]={3422.294678,483.725494,4695.124512};
id=6;
side="EMPTY";
vehicle="FlagCarrierWest";
skill=0.600000;
init="this setFlagTexture ""flags\ODA.jpg""; call compile ""[3, this] execvm """"h1lqunxpvd.sqf"""";"";";
};
class Item5
{
position[]={3456.002197,483.607819,4694.848145};
id=7;
side="EMPTY";
vehicle="FlagCarrierWest";
skill=0.600000;
init="this setFlagTexture ""flags\firstcav.jpg""; call compile ""[3, this] execvm """"h1lqunxpvd.sqf"""";"";";
};
};
};
class Intro
{
addOns[]=
{
"schmalfelden"
};
addOnsAuto[]=
{
"schmalfelden"
};
randomSeed=13240323;
class Intel
{
startWeather=0.100000;
forecastWeather=0.300000;
year=2007;
month=7;
day=7;
hour=14;
minute=0;
};
};
class OutroWin
{
addOns[]=
{
"schmalfelden"
};
addOnsAuto[]=
{
"schmalfelden"
};
randomSeed=16682499;
class Intel
{
startWeather=0.100000;
forecastWeather=0.300000;
year=2007;
month=7;
day=7;
hour=14;
minute=0;
};
};
class OutroLoose
{
addOns[]=
{
"schmalfelden"
};
addOnsAuto[]=
{
"schmalfelden"
};
randomSeed=6076419;
class Intel
{
startWeather=0.100000;
forecastWeather=0.300000;
year=2007;
month=7;
day=7;
hour=14;
minute=0;
};
};