Hhm, I cannot confirm what you say.
In that angle in the intro the player is clearly (and closely) visible on the left side of the screen and the camera passes him closely, then the cam goes up, passing the chopper blades. But I think I can say that it's clear that the player
is the target of this angle, not something behind the chopper.
The same in the outro. I checked it again too and in no one of the three parts showing the chopper the player is not the target (or not clearly visible). An exception is the first one showing the chopper from behind, flying away into the darkness.
So I was wondering about your impressions.
But what could maybe have happened is that sometimes the choppers are not setpossed in the exactly right position I put them because ArmA or the PC is too busy loading stuff, etc... Happens sometimes for me too (once out of maybe 15 times). In this case it could happen that the player is not seen perfectly.
If you coincidentally wanted to check it out again, you could activate the cheat console in the init.sqs to have easy access to the outro. Just change
5 setRadioMsg "NULL";
5 setRadioMsg "Cheat";
and then you can access the console by the radio menu. When in it type in "toendtrigger" without "" to activate the outro (then press ESC to exit the console).
But please notice two things:
1) In the first perspective with the chopper in the "cheated" outro the chopper won't be flying away into the darkness as in the "normal" outro. You will only see the hull of the chopper, because it didn't take off - the "cheated" outro is not "simulated" entirely. But when you finish the mission playing it through you can normally see the chopper flying away.
The same goes for the second perspective showing the chopper: Here the chopper will still be on the ground instead of being in the air (in the "real" outro it is stationary too) but (!) you can see Luchs as the clearly target of the angle.
2) If you stay in the boat at the beginning while activating the outro, you will experience some radio chat "confilicts" in it, because the boat drives into a certain trigger. It's not that important though but to prevent this, you could setpos yourself to another place first, before activating the outro, Pacamac is ok for this (type in: gopacamac).
To sum it up: Only the camera angles subject was something I didn't understand completely. Don't know how much it played a role in the scoring of the camera part of the review...
On the other hand I can't say anything against the other criticism you pointed out in the review! Valid points!