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Author Topic: Tool for editing original islands?  (Read 1373 times)
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hamis
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« on: 18 Jul 2008, 16:54:18 »

well,as far as i know there isn't any.Am i wrong?Anybody going to make "wrptool" for arma? Huh?
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Gnat
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« Reply #1 on: 19 Jul 2008, 04:43:39 »

Last time I check the WrpTool Team weren't going to update. (but then again map editing in ArmA is FAR different from OFP)

The MAPFact team are working on a project that looks better than WrpTool could have been in many ways.
http://www.mapfact.net/include.php?path=start.php
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hamis
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« Reply #2 on: 20 Jul 2008, 06:05:43 »

I knew about that,it can't handle original islands. Confused
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Gnat
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« Reply #3 on: 20 Jul 2008, 06:33:36 »

Original Islands?
Only Rahmani development files are available from BIS, hence its the only original island you can edit, Visitor3 handles it obviously.

If you mean OFP islands, these are not very suitable for ArmA due to their older technique of contruction. There is typically problems with these OFP islands converted and running in ArmA.

The way I have converted my OFP island is to rewind to the raw data (height map, raw textures, object placement map) and basicially start from scratch in Visitor3.
If you have orignal OFP island data and want to try this, the experts at the PMC forums may be able to help.
http://tactical.nekromantix.com/forum/
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Planck
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« Reply #4 on: 20 Jul 2008, 12:02:43 »

Having your old OFP island .pew file available will help as it can be loaded into Visitor for conversion to ArmA.


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hamis
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« Reply #5 on: 21 Jul 2008, 17:07:12 »

Well,what i wanted to do was replacing ugly original buildings(sahrani etc) and add some stuff later when available,like realistic airfield lights,radars etc. Sad
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Gnat
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« Reply #6 on: 22 Jul 2008, 02:25:48 »

Then thats a problem. I have never seen the Sahrani .pew files etc released by BIS, only Rahmani the small island.
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