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Author Topic: Mando Fountain ArmA (ACCEPTED)  (Read 1912 times)

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Offline Mandoble

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Mando Fountain ArmA (ACCEPTED)
« on: 26 May 2008, 23:08:24 »
Ported from my old OFP fountain script and some more options added.

It generates water like these of fountains or waterfalls.



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Mando Fountain video
Waterfall example
« Last Edit: 02 Jun 2008, 10:55:36 by Mandoble »

Offline scud

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Re: Mando Fountain ArmA (ACCEPTED)
« Reply #1 on: 02 Jun 2008, 11:34:16 »
I never caught this in OFP
Looks like a cool adition to game though
thanks Mandoble
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Offline bardosy

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Re: Mando Fountain ArmA (ACCEPTED)
« Reply #2 on: 03 Jun 2008, 08:47:45 »
It's a very usefull script. I needed it.
I want to apply it, but my problem is, I want to add the voice 2fountain" too. But trigger "fountain" didn't work.

I put a trigger (radius 3meter). Condition true. Repeteadly. And Effect voice: fountain. But no fountain voice in the game.
Fix bayonet!

Offline Mandoble

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Re: Mando Fountain ArmA (ACCEPTED)
« Reply #3 on: 03 Jun 2008, 20:55:49 »
The only "baseline" trigger sound that works for me is Alarm, anything else I cannot hear. Anyway, this is a problem not related with this resource.

Offline bardosy

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Re: Mando Fountain ArmA (ACCEPTED)
« Reply #4 on: 04 Jun 2008, 07:29:43 »
Mandoble, I have a deeper problem.

Your script doesn't work in intros.

I mean: yesterday I create a nice fountain in the mission section and everything works fine. Then I implement it into teh intro section and there was no fountain in the into cutscene...  ???

Have you any suggestion?
Fix bayonet!

Offline Mandoble

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Re: Mando Fountain ArmA (ACCEPTED)
« Reply #5 on: 04 Jun 2008, 08:37:14 »
The script works as long as player is closer than 1000m, so add a unit to the intro closer than 1000m to the water source and name it player.

Offline bardosy

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Re: Mando Fountain ArmA (ACCEPTED)
« Reply #6 on: 04 Jun 2008, 08:43:18 »
I did it. But doesn't work.

I change a unit very near (3 meter) to the fountain to player.... and still no fountain.
I'm dumb and I forgot to bring the mission for upload. But tomorrow I'll and post here to check. OK?


Fix bayonet!

Offline Mandoble

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Re: Mando Fountain ArmA (ACCEPTED)
« Reply #7 on: 04 Jun 2008, 09:17:33 »
Is your unit "named" player? Remember than in intros the player officially doesnt exist, you have a unit represented as player in the editor, but it is not "player" unless you give it that name.

Offline bardosy

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Re: Mando Fountain ArmA (ACCEPTED)
« Reply #8 on: 04 Jun 2008, 09:35:21 »
Oh! Yeah. Thanks! I just change his type to player, but not named. Thanks. I'll do it!
Fix bayonet!