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(Review completed)[SP/AD] Fly Like An Eagle

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Gielovic:
Originally posted by the Mission Makers Unit now updated by the original author, SaOk

Fly Like An Eagle
Is a Single Player Mission in Arma which offers various facets of combat, from aerial tasks to ground objectives, from combined operational assaults to Rambo style Fury.

A long and action packed mission in which features:
- Use of Kronzky's Urban Patrol script
- Many other cool scripts
- Detailed briefing
- Over 200 custom sounds
- Unlimited Savegames

Mission design and concept by Saok.

More (contact) details can be found in the readme



Addons Needed:
Lowfly's EditorUpdate v1.02

The Download:
Fly Like An Eagle v1.65 (29 mb...hehe custom sounds right:P)
An overview pic, readme file and high resolution picture can be found in the package as well.

Some more details:
role: Pilot/SF assistant
island: Sahrani
side: US
ArmA version: created and tested with 1.12 beta...1.09 beta is working as well and we see no reason why it should not work with older versions. Also working with 1.14.

Change Log:
- More typos fixed
- One possible enemy presence in forest meeting removed
- Radio visible on map after load game
- Changes in SF diversion
- Evac chopper should survive better
- SF moves faster to Eponia from diversion hill
- Error between RTEditor and UPS fixed 
- Some other fixes
Change log:
v1.1:
- Fixed few typos and corrected sidechats (when repairing the chopper).
- Few conditions for scripts are updated too when operating on north island.
v1.2:
- Should be fixed a problem where sometime POWs left holding cell
v1.3:
- Fixed a problem in chopper cutscene which caused chopper to crash to island sometimes
v1.4:
- Few typos fixed
- Few voices are little louder in mercalillo
- Condition for shilkas is better
- Friendly choppers should crash less likely when spawning
- Player is captive in forest cutscene now
v1.5:
- More typos fixed
- One possible enemy presence in forest meeting removed
- Radio visible on map after load game
- Changes in SF diversion
- Evac chopper should survive better
- SF moves faster to Eponia from diversion hill
- Error between RTEditor and UPS fixed *
- Some other fixes
v1.6:
-Rewritten objectives, dialog
-Remade forest cutscene
-Remade much more complex SF behaviour (Player isnt playing the key role anymore)
-Dynamic reinforcements for SF
-Over 200 new voice files (for cutscene, sidechats and dynamic random voices during mission/close combat)
-Difficulty Selection (affects to available weapons in SF ammobox, enemy manpower and flying part)
-Dynamic Markers for SF
-Objective hints
-Appendid outro
-Many other bug fixes, tweaks
v1.61
Removed some objects from tent in cinematic. They were presumed to be the cause of a player death bug.
v1.65:
-Added more enemy units for "Hard" and "Very Hard"
-Changes in Eponia for better AI movement
-More reliable reinforcement system
-Many other bug fixes and tweaks

Gielovic:
Review Please :D

Planck:
What?

No, beta testing first, you want a review straight away?


Planck

savedbygrace:
Our Team has beta tested this project for over 3 months now. But testing by you guys is more than welcome, as I am sure you guys could find the bugs. But considering that we have refined this project until we are nearly sick of looking at it, I don't forsee us changing anything other than a major bug. But yes, please, since it's  preferred here to beta test before we release material to our patrons, then absolutely. Thanks Planck.

Gielovic:
This is the disadvantage of the new submission system in my opinion :D
But as savedbygrace said, the project has undergone lot's of testing from different persons.

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