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Author Topic: (Review Completed) [MP COOP 1-8] Lighthouse expedition  (Read 12179 times)

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Offline Cheetah

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Re: [MP COOP 1-8] Lighthouse expedition
« Reply #15 on: 08 Sep 2008, 08:47:31 »
Any updates on this one?
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Offline fleepee

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Re: [MP COOP 1-8] Lighthouse expedition
« Reply #16 on: 08 Sep 2008, 11:41:18 »
now there is a weapons pool in the briefing...
everything seems to be ok, test it!!
« Last Edit: 09 Sep 2008, 20:02:09 by fleepee »

Offline hoz

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #17 on: 11 Sep 2008, 05:45:15 »
Package

Slip a promotional pic in the zip/rar file. The one you have in the forums is good.

I depbod your mission I don't usually do that but I was comparing it with your other missions. Some notes..
Make sure you terminate your lines in the description.ext with a ;
Remove the thumb file no need to have that in the download file. You want to be as lean as possible.
Check your rpt file to make sure your mission is error free. I think you will see the description.ext errors in there.

The read me is ok I would capitalize the file name and remove the spaces but thats me. :)

I would remove this part below or add it as features or perhaps a change log entry format. But as its written it means nothing and isn't necessary.

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WEAPON POOL TO CHOOSE WEAPONS IN THE BRIEFING
moving respawn points as you change of objective (you can disable AI) and weapon respawn (you keep weapons and ammo after you die)

Briefing

The text is short and to the point. You could use a bit of meat in there.
You could add the respawn point links to markers on the maps to the notes section.


The Mission

First Battle pretty good.

Not sure why you have the general in there he runs around with the hand gun. But he actually killed by friend and we laffed about it.
Not sure why you have the hint "spotted". by the time you get the hint your already in the battle a good 3 or 4 mins.

Respawn updated message good stuff! But do you think you should tie the respawn updated with the first two objectives being completed. We noticed the Take Control of Tibera objective not completed but our respawn updated. Maybe a warning hint here if you haven't completed obj 1 then hint they must go back and no respawn point updated.

Your not marking the spawn points on the map so someone could completely miss it and and get frustrated with the long respawn points.

Still some french wp messages at 2nd battle .. netyoi or something..

Parachutes...your spawning empty chutes, and the number is exponential depending on the number of people playing. this is because your running the  script on each computer. So you need to add some code in there to check for the server and only run on the code on the server. Its a common problem check the ED.

The mind field... If you send the AI into the mind field  the hint is broadcasted to everyone. I assume this would happen if a player went into it as well. But the message should only happen on that player/units computer. Maybe check the MP ED board.

Third respawn point  french title screen

No civis in any of the other towns. Just the first town and I think you might have too many there they get in the way...

Again we captured the light house but the mission didn't end (even though it said it was over) because we didn't complete the first objective.

Finished mission in 1 hour 6 mins.


Overall

I really thought ammo was an issue, especially in this run and gun type mission. I think you need to provide ammo at the smaller respawn points.  And personally I would like the option of respawning with what I started with...However.... my friend like that aspect of the mission of dying and respawning with the ammo he had when he died. so I guess its really up to you which method you use.

I would use some code on the units on the building tops. they are all standing up and they would benefit from a kneeling position. Try mixing up the guys you have tucked away in buildings with guys kneeling or laying down. Change thier probability of presence so they aren't always there.

Consider changing the wording of "respawn point moved" to "Respawn Point Updated"

Lots of guys loosing their weapons in the water. You should adjust the wps so that units don't head into the water.

I think you should consider string tables since well you speak french and its a fairly easy thing to do. Check this

Its a pretty good mission for a mindless rambo hunt. You make it interesting by changing the respawn point so your not at the same place all the time and you don't get over run which can make respawn missions suck. I look forward to the end result, but i think you still need to work through some of the issues and test them before its fully ready for review.



« Last Edit: 11 Sep 2008, 06:09:31 by hoz »
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Offline fleepee

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #18 on: 11 Sep 2008, 10:17:18 »
A lot of things to do!! :scratch:
Thanks for all your good coments!

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Slip a promotional pic in the zip/rar file
fixed

Quote
Check your rpt file to make sure your mission is error free
Well... I don't know what is rpt file... but I checked description.ext file!

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You could add the respawn point links to markers on the maps to the notes section
done in the briefing notes, but with invisible markers: I don't want too have too much informations on the map...

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Maybe a warning hint here if you haven't completed obj 1 then hint they must go back and no respawn point updated.
fixed

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you should tie the respawn updated with the first two objectives being completed
I think the distance is too important between the two objectives... It would be a waste of time and not interesting...
And...I don't like running, in real life or in ARMA! (no mountain bike in ARMA!) :D

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add some code in there to check for the server
fixed

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too many civilians there, they get in the way
bloody civilians! :D

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Lots of guys loosing their weapons in the water
I put some barb wires for impeaching AIs to swimm from the lighthouse, because these idiot AIs don't use bridges!!

I've used stringtables in the next mission i'll submit soon...





Offline hoz

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #19 on: 11 Sep 2008, 13:55:47 »
rpt file reference...


Quote
Quote
you should tie the respawn updated with the first two objectives being completed
I think the distance is too important between the two objectives... It would be a waste of time and not interesting...
And...I don't like running, in real life or in ARMA! (no mountain bike in ARMA!) Cheesy

This is a mistake I think because if you don't complete the objective the mission doesn't end.


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I've used stringtables in the next mission i'll submit soon...

Ok.. but make sure your consistent and remove the french text.
« Last Edit: 11 Sep 2008, 14:13:15 by hoz »
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Offline fleepee

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #20 on: 11 Sep 2008, 16:16:46 »
I changed the "end mission": the mission ends with the control of the lighthouse, even if the two first objectives are not "done"...

Offline hoz

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #21 on: 11 Sep 2008, 20:16:44 »
Mr. Peanut wrote a script here so that the AI don't loose their weapons.
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Offline fleepee

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #22 on: 11 Sep 2008, 21:21:09 »
I've tested it quickly, it's ok with players but not with AI (of my team)... :whistle:

Offline hoz

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #23 on: 11 Sep 2008, 22:21:14 »
Your still compiling the thumbs.db within the pbo. You need to delete that file before exporting the mission. Probably be a couple days before I can test it out again. I found this last french line in the mission.sqm  title="Le phare est en notre possession!";


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Offline fleepee

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #24 on: 12 Sep 2008, 09:00:03 »
Quote
Your still compiling the thumbs.db within the pbo
I'm using winrar to archieve the files... I don't know why there is that "thumb" file...

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I found this last french line in the mission.sqm  title="Le phare est en notre possession!";
I've checked all triggers, the sentence is in english with "titletext"!

By the way, the second respawn point update (near the crossroad) depends on the achievement of the first objective "Take control of Tiberia", just like the venue of the chopper to evac the prisoners... so it's important to achieve that objective...



Offline hoz

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #25 on: 12 Sep 2008, 14:24:13 »
Quote
I'm using winrar to archieve the files... I don't know why there is that "thumb" file...

Its within the mission folder...

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Offline fleepee

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #26 on: 12 Sep 2008, 15:29:13 »
I can't see it, even when I change  the folder's option in order to show hidden files... :scratch:

Offline hoz

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #27 on: 13 Sep 2008, 18:22:27 »
Grab Eliteness from the ED and unpbo your mission and have a look at what I mean.
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Offline fleepee

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #28 on: 14 Sep 2008, 07:49:35 »
I've seen what you meant...
But as the "thumb" file isn't in the mission edit folder, and the mission PBO file is created as I "save as multiplayer" in the editor, what can I do to remove the thumb file? is it really a problem? I don't know what is a "thumb file"... a windows folder file I suppose, but what is its utility? :dunno:

Offline hoz

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Re: [MP COOP 1-8] Lighthouse expedition (review please)
« Reply #29 on: 15 Sep 2008, 05:25:08 »
Its just a windows file and won't harm the mission, its just about having a lean mission  :D
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