Installation: Copy the file " lighthouse Expedition.Sara.pbo" into the "ArmA\MPmissions" folder.
Actually your mission file name contains %20 for spaces. To fix simply rename the mission folder and remove the spaces. I think the _ (underscore) is a safe replacement.
Regarding the mission being English, the title displays and I think one hint was still in french. Intro
There is none, kinda standard for MP, even a short one would be nice. You can always add an option in the lobby to disable it.Briefing
No picture, I would recommend adding one.
The Briefing is pretty good has enough information.
The free the prisoners objective shows up last and really its the second objective or possibly third in the list.Mission
As soon as the mission starts there is a hint that says All Areas Clear
. Not sure what the meaning of this.
I actually enjoyed this mission, I played with one other person on a dedicated server no addons vanilla arma 1.14 and we finished it in about 1.5 hours. I like the progressive respawn however I think you should provide some notification that the respawn point was updated. At the very least mention it in the briefing. In fact there is no mention of the type of respawn (ie group, or location) I wish I had disabled the AI in the lobby.
The first part of the mission was kind of slow, although we were taking our time not knowing there was respawn available. The machine gun nests were really effective in killing off my other team mates.
We reached the base where the prisoners were standing, I freed all the prisoners but then nothing happened, they didn't move at all, then I got shot, and had to work my way back in there, once we killed all the units around the base, the prisoners then moved on to the chopper and the objective was successful.
It took some time for us to advance in the next couple parts of the mission, nice job on the men in the tops of the buildings, they were very effective. The BMP for the most part was stuck between 2 buildings and was an easy target.
The last part of the mission, the part where you need to cross the bridge to get to the light house for the most part was a turkey shoot. Hardly any opposition and the east tried to cross the river which is always bad news. Maybe consider one of those sand bag fortresses strategically placed along the top of the hill. after all the job here is to take the tower.
Overall a pretty good mission but I think you could appeal to alot more people if could have 3 choices in the lobby screen for different respawn options.
1 (Easy) your progressive respawn.
2 (Med) Change the respawn type to group for a higher difficulty so that you can only respawn to the group units and when they are all dead mission over.
3 (Hard) no respawn at all (which would appeal to alot of people).