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Author Topic: Mando Sides Check (ACCEPTED)  (Read 1050 times)
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Mandoble
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« on: 16 Mar 2008, 01:00:39 »

Fills a matrix of friendly status between all the sides. You may check the friendly status between a side and the rest at will.

Mando Sides Check
« Last Edit: 19 Aug 2009, 20:57:19 by hoz » Logged

Rommel92
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« Reply #1 on: 30 Mar 2008, 01:51:42 »

What purpose would this serve other then for the Guerilla -> West/East side check? Unless i'm unaware you can get East West working happily.
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Mandoble
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« Reply #2 on: 30 Mar 2008, 05:17:42 »

Yes, you can. Check setFriend command.
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FreeBird
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« Reply #3 on: 02 Apr 2008, 21:57:45 »

Maybe skip the 4 lines "side friendly to same side",like Civ friendly to Civ etc...

Also you could give the friendly connections a blue color,the enemy ones a red colour,might make it easier to read?
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Call [This,Birth,School,Work,Death]execVM "Storyofmylife.sqf"
(_this select 1)ObjStatus "DONE";(_this select 2)ObjStatus "DONE";(_this select 3)ObjStatus "ACTIVE";(_this select 4)ObjStatus "HIDDEN";
if not((_this select 0) IsKindOf "Human")ExitWith{PlayMusic"Goodbye Cruel World"}
Mandoble
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« Reply #4 on: 02 Apr 2008, 22:10:12 »

Huh??

The example is just using a hint, the purpose is not to use any hint, dialogs, colors or whatever, but to check the alliance/enemy arrays when you need to check whether a side is friend or foe to another.
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