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Author Topic: Vehicle Init  (Read 966 times)

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Offline dolty666

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Vehicle Init
« on: 21 Mar 2008, 15:11:16 »
Hello All,

I wonder what argument I can use (if possible) in a vehicle's Init statement to have the vehicle appear only after a nearby trigger has been activated? Is this possible without defining some variable in a script, for example?

Thanks chaps.

Offline Mandoble

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Re: Vehicle Init
« Reply #1 on: 21 Mar 2008, 17:24:32 »
Nope, you cannot. But what you can do is to place the vehicle far away of the action, and when a trigger activates, move the vehicle to the desired position. Or just create the vehicle, but then you will need a bit of scripting.

Offline dolty666

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Re: Vehicle Init
« Reply #2 on: 21 Mar 2008, 17:35:48 »
Cheers for the help; at least that explains why I couldn't do it! Maybe teleportation is the way to go....