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Author Topic: UV mapping in O2 RC3  (Read 1711 times)

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Offline Linker Split

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UV mapping in O2 RC3
« on: 09 Jan 2008, 00:00:34 »
Hi all

I want to ask you if someone can explain me the UV editing procedure...
Cause it's an important step in my ArmA life :D
I searched for a tutorial, but nothing returned...
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Offline bdfy85

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Re: UV mapping in O2 RC3
« Reply #1 on: 09 Jan 2008, 10:22:08 »
UV unwrap in o2 is flawed - it's clode to impossible to make good UV in o2. Use max, UNwrap 3d, Milkshape etc - and then just import it back in o2 ;)
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Re: UV mapping in O2 RC3
« Reply #2 on: 10 Jan 2008, 00:02:23 »
ahhh Ok so thanks a lot :) I'll try Max... or at least.. can you tell me the easiest UV editor?
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Only the dead have seen the end of war (Plato)

Offline bdfy85

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Re: UV mapping in O2 RC3
« Reply #3 on: 10 Jan 2008, 01:49:49 »
Unwrap 3d imho
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Offline Obmar

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Re: UV mapping in O2 RC3
« Reply #4 on: 11 Nov 2008, 19:12:23 »
Trust me you can UV wrap anything with the O2 UVset (I only use UVset to texture my ArmA addons), there is no need to use 3rd party programmes. You just need to know the basics of the application and have lots of patience... its a lot of work. There are a few tutorials out already.
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